Abjuration Spell Descriptions in Scarterra | World Anvil

Abjuration Spell Descriptions

First Circle Abjuration Spells

    Alarm: Ward an area against intrusion with a loud alarm for two hours per success. Perception   Endure Elements: Targets avoid harm from mundane heat and cold. Each success wards one target for four hours. Stamina   Obscure Object (Scrying, Improved Scrying): Item is blocked from scrying spells for four hours per success rolled. If it’s specifically scryed for the scrying spell fails. If something else is scryed for and the object is nearby the object appears invisible. Manipulation   Protection: Target gains a number of protective effects. They gain a die of soak against all forms of damage that stacks with other protection. Attacks by demons and spirits against the target are at +1 difficulty. Targets get one die on Willpower rolls when resisting magical attacks. Lasts ten minutes per success. Charisma   Shield (shield proficiency): Gain a floating magic shield providing passive penalty of +1 to hit you for two minutes per success. Dexterity      

Second Circle Abjuration Spells

  Dispel Magic: Caster reduces a spells successes of another spell on a one-for-one basis comparing successes. Permanent magical items and effects are not destroyed but are suppressed for one turn per success. Dispel can be saved as an action for later to counter an enemy caster’s spell as they cast it much like a declared dodge or parry. Wits   Illusion Alarm (per dot of Illusions, Alarm): Caster is alerted if illusions are nearby for two hour per success. This does not tell you what is hidden or changed, just that something is nearby and it does not include mundane disguises or transmuted things. Perception   Obscure Person (Obscure Object, Scrying, Improved Scrying): Person is blocked from scrying spells for four hours per success rolled. If it’s specifically scryed for the scrying spell fails. If something else is scryed for and the person is nearby the object appears invisible and is silent. Material components worth about 25 drams of reagents. Manipulation   Protection Circle (Protection): As Protection, but it affects one target per success. Charisma   Protection from Energy (Endure Elements): Target gets successes in a soak pool against energy attacks. Stamina      

Third Circle Abjuration Spells

  Dimensional Anchor (Protection): Bars a subject from traveling to or through another plane or from teleporting. Resisted with Willpower at +1 difficulty. Wits   Explosive Ruins: Runes explode when read. Inflicting 2 levels of lethal damage per success, lasting for six hours per success, or permanent with 50 drams of regents. Manipulation   Obscure Area (Obscure Object, Obscure Person, Scrying): Entire area is blocked from scrying spells for four hours per success. Material components cost worth about 50 drams of reagents. Manipulation   Reactive Dispel Magic (Dispel Magic): Caster reduces a spells successes of another spell on a one-for-one basis comparing successes. Permanent magical items and effects are not destroyed but are suppressed for one turn per success. Reactive Dispel can be used in place of any unused B-action like a reactive dodge or parry. Wits   Re-Corporealization (Dimensional Anchor): Wards an area against incorporeal creatures for one day per success. Incorporeal creatures that enter the area become solid with all the benefits and hindrances of that, especially being stopped by walls and hurt by mundane weapons. This includes incorporeal creatures that are naturally incorporeal or corporeal creatures temporarily gaining the incorporeal trait. Material component is a small quantity of Silverwood worth about 10 silver pieces. Wits   True Form (per dot of Transumation): Transmutation effects on targets body are at +3 difficulty for one hour per success. Stamina      

Fourth Circle Abjuration Spells

  Greater Dispel Magic (Dispel Magic): Caster reduces a spells successes of another spell on a one-for-one basis comparing successes. The dispeller gets a -1 difficulty break. Permanent magical items and effects are not destroyed but are suppressed for one turn per success. Wits   Globe of Invulnerability: Globe hedges out magic spells from the first and second circle and divine magic of one or two dots other than Dispel Magic. This includes friendly spells. Stamina   Invisibility Purge (all invisibility spells): Invisible creatures are revealed within ten foot radius per success rolled. Perception   Remove Curse: Removes a curse from target reducing successes of curse on a one-for-one basis. Stamina   Stone Skin (Shield): Target gains a soak pool equal to successes rolled stacking with other forms of armor. Material components cost roughly 50 drams of reagents Stamina      

Fifth Circle Abjuration Spells

  Dismissal (Protection, Protection Circle): Banish spirit or demon to its home plane. Resisted by Willpower. Demons get a -1 difficulty break in their favor. Some spirits are anchored to specific objects, places, or people in the material world. In this case banishment returns them to their material anchor. Wits   Greater Globe of Invulnerability: Globe hedges out magic spells from the first, second, and third circle and divine magic up to three dots other than Dispel Magic. This includes friendly spells. Stamina   Greater Reactive Dispel Magic (Dispel Magic, Reactive Dispel Magic, Greater Dispel Magic): As Reactive Dispel magic but the caster’s opposed roll is at -1 difficulty. Wits

Condensed Spell List

  (1) Alarm (Perception), Endure Elements (Stamina), Obscure Object (Manipulation), Protection (Charisma), Shield (Dexterity)   (2) Dispel Magic (Wits), Illusion Alarm (Perception), Obscure Person (Manipulation), Protection Circle (Charisma), Protection from Energy (Stamina),   (3) Dimensional Anchor (Manipulation), Obscure Area (Manipulation), Reactive Dispel Magic (Wits), Re-Corporealization (Wits), True Form (Stamina),   (4) Greater Dispel Magic (Wits), Globe of Invulnerability (Stamina), Invisibility Purge (Perception), Remove Curse (Stamina), Stone Skin (Stamina),   (5) Dismissal (Wits), Greater Globe of Invulnerability (Stamina) Greater Reactive Dispel Magic (Wits)


Cover image: "You Shall Not Pass" screen shot by Peter Jackson and Sir Ian McKellan

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