Tavick's Landing Settlement in Savaged Eberron | World Anvil
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Tavick's Landing

For most travelers, Tavick’s Landing is the gateway to Sharn . The Orien lightning rail station at Terminus brings in hundreds of travelers each day, and many more arrive via the Old Road at Wroann's Gate. In many ways, Tavick’s Landing is the most eclectic quarter of Sharn , blending residential areas with commercial and entertainment districts that cater to the traders, travelers, and tourists who pass through the city. During the Last War, foreigners were carefully monitored as they entered the city, and even today the effects of the war can still be felt. An entire district in Lower Tavick's Landing has been converted to house Cyran refugees and other people dislocated by the war.   Commander Iyanna ir’Talan has been purging corrupt officers from the Tavick’s garrison of the Sharn Watch in recent years. As a result, members of Tavick’s allotment of the Sharn Watch are the most likely to be helpful to adventurers, and least likely to take bribes or practice extortion.   If you come to Sharn by land or air, you’ll enter the city through Tavick’s Landing. The quarter took on a martial aspect during the Last War, and this can still be felt today. On the positive side, the Watch Commander Iyanna ir’Talan has gone to great efforts to purge corruption in the local garrisons of the Sharn Watch; this is one of the few districts where the Watch is both helpful and competent. On the downside, citizens of any nation that fought against Breland during the war may be greeted with suspicion or hostility.  

Things to do in Tavick's Landing

  Gamble. Dragoneyes is filled with opportunities to lose your wages, both in established halls and on street corners. One especially noteworthy venue is Chance. If you believe the rumors, Chance can arrange and cover almost any sort of contest.   Hug a Shifter. Middle and Lower Tavick's Landing are home to much of Sharn’s shifter population. Middle Tavick’s Landing has the only official court for the shifter sport hrazhak.   Find Refuge. While most of the refugees in High Walls come from Cyre, the district is a haven for anyone displaced in the war, including Brelish victims of the war. It’s over-crowded and resources are stretched thin. Tensions are high, and there are feuds and power struggles among the refugees. If you’re from Cyre, you might have a cot in High Walls with your name on it; even if you don’t, you could have friends or family living in High Walls.

Defences

Watch Detail: 596 guards of the Watch:
  • 179 on day shift (143 patrol, 36 stationed)
  • 209 on evening shift (167 patrol, 42 stationed)
  • 208 on night shift (166 patrol, 42 stationed).
Type
District
Location under

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Cover image: Magic of Eberron by Wayne Reynolds

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