House Min'ekari Organization in Sartova | World Anvil

House Min'ekari

"The Min'ekari Coinlords prefer perfection, however they do pay well for it. Nothing in this world will earn you as much favor and Arahk as pleasing them... if one is careful to know when they are no longer needed".

--Rodrick Lokswid

    House Min'ekari was a noble house before they were a Runic House. When the Dwarves came up from below and intermixed with the human races, they brought with them inspired craftsmanship, and coin. Coinage had not been introduced to the surface world in a standardized way, since the Burning of Erinion, an Empire that used small Platnium triangles as coins. In the Dark Times, after the founding of Golryon, the Min'ekari created the first mass storage and banking businesses, spreading with the times throughout the Bay, and later even having a Bureau in The Second Jeriec Empire. This was enabled due to their mining and crafting heritage; the first storage facilities were safe dug deep into the ground and fortified with hardened obsidian walls.   After arcane magic was rediscovered with the Darkwater Chest, the Houses all changed, and Min'ekari did as well, more in response to the times changing than as opportunity. After a couple of magical Wielders and agents infiltrated their secure fortresses of banks, they petitioned the Duke of Golryon to allow their security and their bankers Runic Tattoos and the like to be able to better protect the rights to property within Gol and beyond. Although they were already collecting Charms through their immense wealth, the tattoos were a controlled magic from the Duke.   Like the other Houses, through work and favors and immense gifts of coin, magic, or the like, they received these Runes. As the restrictions on the Runic tattoos were loosened, few enjoyed it more than the Min'ekari, and soon, every member of the House had one to four Runes. These magics trickled down in the bloodline, mixing the power of all the Min'ekari, leading the House to be unusually apt at their chosen magic. To this day, if one needs a professional arbiter of law, one will search out a Min'ekari Adjudicator.   In all of the Simonian Age, the practice of mercenary work replaced the standard of only government armies or enforcers solving problems through the lands. After the Wardens of Golryon, only a few years passed in the new Age before Min'ekari became the center for all Mercenary contracts, and would facilitate the relation between employer and employee. While there are certainly places to get other types of jobs, illegal or unsavory, the Min'ekari keep all jobs that are legal for the territory in which they operate well supplied with mercenaries. This Mercenary Standard is common throughout the Bay of Evandyr, the philosophy that one can rely on free agents to solve their problems rather than only the government and the gods, due to how the Runes enable simple folk to be powerful as well.   In current events, the Min'ekari have opened a Bureau in Tharsis, and are introducing coinage and the Mercenary Standard slowly into this new land. Their goal is not simply philanthropy, but rather, to create an economy which they can work with to better create businesses. Businesses that will mine and extract the Uliun Spice, for shipment to the Bay of Evandyr. The Uliun Spice has the unique effect when used with magical spells, of increasing their capability and potency, which is of great importance to the early magical renaissance that is occurring in the North. If they could, the Min'ekari would strip the land bare of it, and in so doing, create a golden age in the North, being able to solve poverty through magical applications such as golems, automated shipment and trains, and the like. It would even be good for Tharsis, for the Uliun spice creates magical beasts in the lands who consume it through their whole lives. However, the desert itself is not pleased with the actions of these foreign Min'ekari... and will take steps to bring ruin upon them.     Their favored Runes, which are extremely potent in their bloodline and affiliation, are the following:
Law (to a legendary degree)
The Start
Senses (after 852)

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