Ancient Blue Dragon
Gargantuan dragon, lawful evil
Armor Class 22 (natural armor)
Hit Points 481 (26d20 + 208)
Speed 40ft., burrow 40ft., fly 80ft.
STR 29 (+9) | DEX 10 (+0) | CON 27 (+8) | INT 18 (+4) | WIS 17 (+3) | CHA 21 (+5) Saving Throws Dex +7, Con +15, Wis +10, Cha +12
Skills Perception + 17, Stealth +7
Damage Immunities lightning
Senses blindsight 60ft., darkvision 120ft., passive Perception 27
Languages Common, Draconic
Challenge 23 (32,500 XP) Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Hit Points 481 (26d20 + 208)
Speed 40ft., burrow 40ft., fly 80ft.
STR 29 (+9) | DEX 10 (+0) | CON 27 (+8) | INT 18 (+4) | WIS 17 (+3) | CHA 21 (+5) Saving Throws Dex +7, Con +15, Wis +10, Cha +12
Skills Perception + 17, Stealth +7
Damage Immunities lightning
Senses blindsight 60ft., darkvision 120ft., passive Perception 27
Languages Common, Draconic
Challenge 23 (32,500 XP) Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Parent ethnicities
Encompassed species
Related Locations
Actions
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.
Claw. Melee Weapon Attack: +16 to hit, reach 10ft., one target. Hit: 16 (2d6 + 9) slashing damage.
Tail. Melee Weapon Attack: +16 to hit, reacl:1 20ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Lightning Breath (Recharge 5-6). The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a fail ed save, or half as much damage on a successful one. LEGENDARY ACTIONS The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn . The dragon regains spent legendary actions at the start of its turn. Detect. The dragon makes a Wisdom (Perception) check. Tail Attack. The dragon makes a tail attack. Wing Attack (Costs 2 Acti9ns). The dragon beats its wings. Each creature within 15 feet ofthe dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed .
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