Domovoi Species in Ruslavia | World Anvil

Domovoi (Spirit of the Home)

According to the old beliefs, domovoi are guardian spirits of the household. They are highly revered and bring benefit to the home where they can: helping with small tasks like churning butter and mending clothes, and protecting the household from sickness, bad weather, intruders and misfortune. Since each household only ever has one domovoi, it is crucial to keep them happy. They enjoy offerings of food left over from the family meal, or a piece of salted bread wrapped in linen left in the hall or under the stove. These helpful fey can tell the fate of the family they are attached to, but they grow annoyed if asked to do so too often. When a domovoi is angry, it can be appeased by the blood of a rooster slain at midnight being spread around its living space.

Basic Information

Ecology and Habitats

Domovoi live behind the stove inside the homes of devout followers of the old beliefs.

Civilization and Culture

Common Customs, Traditions and Rituals

Domovoi are tied to their household, but sometimes they have reason to leave. If a domovoi wishes to leave the house (or is forceably taken), they must make special lapti shoes for the journey, and never take the shoes off until they return home, otherwise they will fade from existence as they get further from their stove.
Genetic Ancestor(s)
Average Height
No more than 2 feet tall.
Related Myths

CR 3

Domovoi

Chaotic Good (Tiny) Fey, Household Spirit
Initiative: +6 Senses: Low-light vision; Perception +7

Defense

AC: AC 17, touch 15, flat-footed 14 (+4 Dex, +1 dodge, +2 natural, +2 size)
HP: 27 5d6+10
Fortitude: +3 Reflex: +6 Will: +5
DR: 5/cold iron SR: 14

Offense

Speed: 30 ft
Melee: club +4 (1d3)
Special Attacks: TELEKINESIS: a domovoi defends itself and its home through telekinesis. This ability functions as the spell telekinesis, usable at will, with a caster level equal to the domovoi’s Hit Dice (CL 5 for most domovoi). A typical domovoi has a ranged attack roll of +5 when using telekinesis to hurl objects or creatures, and can use the ability on objects weighing up to 50 pounds. If a domovoi attempts to hurl a creature with this ability, that creature can resist the effect with a successful DC 14 Will save. The save DC is Charisma-based.
Spell-like Abilities: (CL 5th; concentration +7). At will—invisibility, lullaby (DC 12), mage hand, mending, prestidigitation ; 3/day—reduce person (DC 13), sleep (DC 13) ; 1/week—augury.

Statistics

Str 10, Dex 15, Con 14, Int 9, Wis 13, Cha 15
Base Attack: +2 CMB: +2 CMD: 13
Feats: Dodge, Improved Initiative, Mobility
Skills: Acrobatics +7, Bluff +8, Diplomacy +8, Handle Animal +7, Knowledge (local) +4, Perception +7, Sense Motive +7, Stealth +17
Languages: Common, Sylvan
SQ: Change shape (cat or dog; beast shape I), Compression

Ecology

Environment: Domovoi live behind the stove inside the homes of devout followers of the old beliefs.

According to the old beliefs, domovoi are guardian spirits of the household. They are highly revered and bring benefit to the home where they can: helping with small tasks like churning butter and mending clothes, and protecting the household from sickness, bad weather, intruders and misfortune. Since each household only ever has one domovoi, it is crucial to keep them happy. They enjoy offerings of food left over from the family meal, or a piece of salted bread wrapped in linen left in the hall or under the stove. These helpful fey can tell the fate of the family they are attached to, but they grow annoyed if asked to do so too often. When a domovoi is angry, it can be appeased by the blood of a rooster slain at midnight being spread around its living space.