Alcoholism Condition in Ruslavia | World Anvil

Alcoholism

Just like drugs, alcohol can be abused and have significant negative effects. In general, a character can consume a number of alcoholic beverages equal to 1 plus double his Constitution modifier before being sickened for 1 hour equal to the number of drinks above this maximum. If a drinker becomes sickened by alcohol, they are in danger of developing an addiction. The base DC for avoiding or curing alcohol addiction is equal to the highest DC of the alcohols consumed when contracting the addiction, and this increases by 2 for each drink consumed while under the negative effects of alcohol (either the sickening, or the penalties of already being addicted).

Symptoms

–2 penalty to Con and Str, target cannot naturally heal ability damage caused by the drug that caused this addiction. If the target is drunk, these penalties are stifled.

Treatment

The target must make three consecutive saves at the highest DC that his or her alcoholism has reached.

Prevention

Zakuska
Most citizens of Ruslavia use the Zakuska ritual before a night of heavy drinking in order to stave off the negative effects of Drunkeness and lower the chances of succumbing to Alcoholism. Performed correctly, Zakuska grants the drinker a +2 bonus to any saving throws against the effects of consuming alcohol (including Drunkeness or Alcoholism) for the next twenty-four hours.
Type
Physiological
Origin
Natural
Rarity
Common