The Grove (Organization)
The Grove is the organization of elders controlling the area of the same name, The Grove, as well as The Grown.
Structure
At the top there is The Grown, and under him are elders who control various settlements.
Public Agenda
They have a very simple agenda, expand The Grove, and spread the Growth Spores.
Assets
Five settlements spread throughout The Grove.
History
The history of the organization starts when The Grown had spread Growth Spores to his first four deciples, who became the elders who rule today.
Demography and Population
Every member is infected with/has The Growth.
Territories
Just The Grove.
Military
Their only military is the guards and expansion forces, but the townspeople will join in the fight if necessary.
Technological Level
They are slightly less technologically advanced than other organizations, probably due to their connection to nature.
Religion
They all worship The Grown.
Foreign Relations
Basically every other government or group is at least wary of them, or outright dislikes them. They have no allies.
Agriculture & Industry
They grow many different kinds of plants and have a few mines but other than that, that's all the industry they have, they do not export any goods.
Trade & Transport
They transport good throughout The Grove, and occasionally out to their other camps, via caravans with pack beasts. They don't trade with other peoples unless a specific merchant goes out to do so.
Education
They have education centers in the settlements.
Infrastructure
They have built roads and settlements, as well as a few outposts, but not much else.
Mythology & Lore
They believe that The Grown is holy, and that he came to the planet to purify it of evils and impurities, that he is basically the god of the entire planet.
Divine Origins
It all comes from the word of The Grown, as well as the voices heard when someone is being affected by The Growth.
Cosmological Views
They see most things built by the various races as a scar on the planet, and that only things created by and/or sanctioned by The Grown are okay and holy, as well as nature.
Tenets of Faith
They all follow the teachings and commands of The Grown and the voices from The Growth.
Ethics
They never directly harm nature, but they have no qualms with harming anyone or anything seen as unnatural or "unholy.
Worship
Priesthood
Political Influence & Intrigue
The governors (elders, The Grown are inherently a part of the "religion".
Founding Date
9970 TE
Type
Geopolitical, Tribe
Capital
Training Level
Trained
Veterancy Level
Trained
Demonym
Grown
Leader
Head of State
Head of Government
Government System
Tribalism
Power Structure
Autonomous area
Economic System
Mixed economy
Currency
They mostly use different minerals or other natural resources as currency, as they do not have an official currency.
Major Exports
They do not export anything.
Major Imports
They do not import anything as an organization, although some times caravans are sent out to go get supplies.
Legislative Body
The Grown, and his elders.
Judicial Body
Various guards throughout the land.
Deities
Divines
Location
Controlled Territories
Notable Members
Comments