Village Improvements
Back to Improving a Settlement
* These structures can be made of Wood instead of Stone as a base. Wooden structures cost half as many BP(round down). Wooden buildings are considerably more fragile than stone buildings. Their Defense value is halved. They cannot provide Fame and cannot be the subject of an Endowment Edict.
Village Improvements
Building | Size | Costs | Kingdom Mods | SettlementTraits | Specials | Settlement Increases | Craft Unlocks | Pop | Upgrades To (Cost) | Upgrades From |
---|---|---|---|---|---|---|---|---|---|---|
City Walls * | 0 | 2BP/1m | Un-2 | Def+1 | Yes | - | - | - | - | - |
Moat | 0 | 2BP/1m | Un-1 | Def+1 | - | - | - | - | - | - |
Barracks * | 1 | 6BP/1m | Un-1 | Law+1; Def+2 | - | - | - | 20 | Garrison (6BP/4M) | - |
Brewery * | 1 | 6BP/1m | Loy+1; Stab+1 | - | - | - | - | 20 | - | - |
City Watchtower * | 1 | 6BP/2m | Stab+1; Un-1 | Def+2 | - | - | - | 20 | - | - |
Dance Hall * | 1 | 4BP/1m | Econ+1; Loy+2; Un+1 | Corr+1; Crime+1 | Yes | - | - | 30 | - | - |
Granary * | 1 | 5BP/2m | Loy+1; Stab+1 | - | Yes | - | - | - | - | - |
Graveyard | 1 | 4BP/1m | Loy+1 | - | - | - | - | - | - | - |
Herbalist * | 1 | 6BP/2m | Loy+1; Stab+1 | - | 1H | CL+1 | Adept | 10 | - | - |
House * | 1 | 3BP/1m | Un-1 | - | - | - | - | 50 | Mansion (3BP/2M) | Tenement |
Inn * | 1 | 5BP/2m | Econ+1; Loy+1 | Soc+1 | 1H | +500gp | - | 30 | - | - |
Jail * | 1 | 7BP/2m | Loy+2; Stab+2; Un-2 | Cri-1; Law+1 | - | - | - | 50 | - | - |
Library * | 1 | 4BP/2m | Econ+1; Loy+1 | Lore+1 | - | - | - | 10 | [[Academy(article) (6BP/8M) | - |
Mansion * | 1 | 5BP/2m | Stab+1 | Law+1; Soc+1 | - | - | - | 30 | Noble Villa (4BP/3M) | House |
Monument * | 1 | 6BP/1m | Loy+1; Un-1 | - | - | - | - | - | - | - |
Piers * | 1 | 4BP/4m | Econ+1; Stab+1 | Crime+1 | Yes | +1000gp | - | 20 | Waterfront (6BP/12M) | - |
Sacred Grove | 1 | 4BP/3m | Loy+1; Stab+1; Un-1 | Soc-1 | Yes | +1CL | Druid | 10 | - | - |
Shops * | 1 | 4BP/2m | Econ+1 | Prod+1 | 1H/M | +500gp | - | 20 | - | Market (5BP/8M) |
Shrine * | 1 | 4BP/2m | Var+1*; Un-1 | - | Yes | +1CL | Cleric | 10 | Temple (4BP/6M) | - |
Smithy * | 1 | 6BP/1m | Econ+1; Stab+1 | - | - | - | Weapons; Metal Armors | 10 | - | - |
Stable * | 1 | 5BP/2m | Econ+1; Loy+1 | - | 1H/M/NV | +500gp | - | 10 | - | - |
Tannery * | 1 | 6BP/1m | Econ+1; Stab+1 | Soc-1 | No 1H/M/NV | - | Hide Armors | 20 | - | - |
Tavern * | 1 | 6BP/2m | Econ+1; Loy+1 | Corr+1 | 1H/M | +500gp | - | 20 | - | - |
Trade Shop * | 1 | 5BP/2m | Econ+1; Stab+1 | Prod+1 | 1H | +500gp | General Goods | 10 | Guildhall (6BP/4M) | - |
Watermill * | 1 | 4BP/2m | Econ+1; Stab+1 | Prod+1 | Water Border | - | - | 20 | - | - |
Windmill * | 1 | 4BP/2m | Econ+1 | Prod+1 | Yes | - | - | 10 | - | - |
Brickyard | 2 | 4BP/4m | Econ+1; Stab+1 | Prod+1 | Quarries* | - | - | 50 | - | - |
Lumberyard * | 2 | 6BP/2m | Econ+1; Stab+1 | Prod+1 | Sawmills* | - | - | 50 | - | - |
Monastery * | 2 | 4BP/4m | Stab+1 | Law+1; Lore+1 | - | - | - | 50 | - | - |
Stockyard * | 4 | 5BP/4m | Econ+1; Stab-1 | Prod+1 | Farms* | - | - | 100 | - | - |
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