Village Improvements in Ruling a Fairly Tale Kingdom | World Anvil

Village Improvements

Back to Improving a Settlement  

Village Improvements


BuildingSizeCostsKingdom ModsSettlementTraitsSpecialsSettlement IncreasesCraft UnlocksPopUpgrades To (Cost)Upgrades From
City Walls *02BP/1mUn-2Def+1Yes-----
Moat02BP/1mUn-1Def+1------
Barracks *16BP/1mUn-1Law+1; Def+2---20Garrison (6BP/4M)-
Brewery *16BP/1mLoy+1; Stab+1----20--
City Watchtower *16BP/2mStab+1; Un-1Def+2---20--
Dance Hall *14BP/1mEcon+1; Loy+2; Un+1Corr+1; Crime+1Yes--30--
Granary *15BP/2mLoy+1; Stab+1-Yes-----
Graveyard14BP/1mLoy+1-------
Herbalist *16BP/2mLoy+1; Stab+1-1HCL+1Adept10--
House *13BP/1mUn-1----50Mansion (3BP/2M)Tenement
Inn *15BP/2mEcon+1; Loy+1Soc+11H+500gp-30--
Jail *17BP/2mLoy+2; Stab+2; Un-2Cri-1; Law+1---50--
Library *14BP/2mEcon+1; Loy+1Lore+1---10[[Academy(article) (6BP/8M)-
Mansion *15BP/2mStab+1Law+1; Soc+1---30Noble Villa (4BP/3M)House
Monument *16BP/1mLoy+1; Un-1-------
Piers *14BP/4mEcon+1; Stab+1Crime+1Yes+1000gp-20Waterfront (6BP/12M)-
Sacred Grove14BP/3mLoy+1; Stab+1; Un-1Soc-1Yes+1CLDruid10--
Shops *14BP/2mEcon+1Prod+11H/M+500gp-20-Market (5BP/8M)
Shrine *14BP/2mVar+1*; Un-1-Yes+1CLCleric10Temple (4BP/6M)-
Smithy *16BP/1mEcon+1; Stab+1---Weapons; Metal Armors10--
Stable *15BP/2mEcon+1; Loy+1-1H/M/NV+500gp-10--
Tannery *16BP/1mEcon+1; Stab+1Soc-1No 1H/M/NV-Hide Armors20--
Tavern *16BP/2mEcon+1; Loy+1Corr+11H/M+500gp-20--
Trade Shop *15BP/2mEcon+1; Stab+1Prod+11H+500gpGeneral Goods10Guildhall (6BP/4M)-
Watermill *14BP/2mEcon+1; Stab+1Prod+1Water Border--20--
Windmill *14BP/2mEcon+1Prod+1Yes--10--
Brickyard24BP/4mEcon+1; Stab+1Prod+1Quarries*--50--
Lumberyard *26BP/2mEcon+1; Stab+1Prod+1Sawmills*--50--
Monastery *24BP/4mStab+1Law+1; Lore+1---50--
Stockyard *45BP/4mEcon+1; Stab-1Prod+1Farms*--100--
  * These structures can be made of Wood instead of Stone as a base. Wooden structures cost half as many BP(round down). Wooden buildings are considerably more fragile than stone buildings. Their Defense value is halved. They cannot provide Fame and cannot be the subject of an Endowment Edict.

Comments

Please Login in order to comment!