Althanas
Small in number, the Orthals struggled to survive in the harsh, wintry conditions of Orthallon, they banded together into close-knit family groups, fighting one another for land, resources and the thrill of battle, led by clan chiefs. In the summer when cool mists filled the valleys and fell from the mountains to conceal the seas, they would pilot quiet vessels down to the isles in the south to hunt griffons, and raid the villages that were built there.
Southern clans began to log the forests and construct well-defended holdings, ultimately provoking the tribes of firbolg that shepherded the region, which turned into bitter years of pitched battle, resulting in the deforestation of much of the region, and the decimation of the clansmen. When the entire vale-side flank of Orthallon was emptied of humans, those who remained developed a fear of thick woodland, learning from history, battle sagas and childhood fables to fear the dark woods. Eventually, farmers began to expand near to the forests, and soon encountered the vengeful firbolg, whose violent defence of the woods was blunted by the innocence and ignorance of the nearby settlers. Ultimately, border clans began to tolerate, and then embrace the firbolg as gentle protectors, integrating them into society and renaming their country as Althelan.
The blizzards of Rhiwann eventually posed a greater threat than biting winds and stormwalls of ice shards, producing ice giants that pillaged the sheltered vales, which the clans had to unite to protect themselves from. As war-clans of the west and of the east became more prominent, other clans adapted to produce resources, tools and food, which they moved northwards to support the clans against the giants. Still a threat today, the giants forced Althelanni to unify like never before, whereupon they united under a high chief, Al-Thane, and reforged their country as Althanas.
Structure
Al-Thane
The Al-Thane is chief among the leaders of Althanas, able to give commands to anyone in Althanas and be obeyed. The Al-Thane sits in Njorfalth, the largest settlement in the north of the country, from where he is able to manage the eastern wastes and the western shores no matter the season.
Or-Thane
Or-Thanes are appointed by the Al-Thane, and are given command over war parties, able to move at will and act with authority, though always at the ultimate direction of the Al-Thane. Or-Thanes will be found commanding raids, defences and attacks through giant territory.
Er-Thane
Er-Thanes are put forth by firbolg tribes and confirmed by the Al-Thane, and are given ultimate authority over the limited forests remaining, charged with protecting and nurturing the forests on behalf of the Al-Thane. Largely a ceremonial courtesy to the firbolg population, the Er-Thanes are also invested with legal authority, a diplomatic means to ensure the people respect the domains of the forest, while binding the vengeful firbolg to abiding by the laws of Althanas.
Thane
A Thane is the commander of a village, able to raise a defence, arbitrate disputes, and prioritise production for the safety and security of their thanas.
Public Agenda
Althanas is dedicated to the preservation of hearth and home against the treacherous seas, skies and snows, having no contact with other societies than war with their nearest neighbours. War parties of Althanas are undisciplined and wild, eager to out-do one another in looting, slaying or destroying, and this reputation is received negatively by hostile adjacent dominions.
Assets
Fair barter according to need rules the economy of this harsh kingdom, with cheats and keep-coins considered disgraceful and ignoble by society without hesitation.
Notable resources include iron, coal, copper and tin deposits, andesite and rhyolite stone, boreal lumber, furs, horns, tooth, and pale blue pearls.
There are 16 equipped braigh, 4 in the west, 12 in the east. Each braigh is equipped with housing for 100 mounts, and 400 men. They are supplied by 31 surviving broch villages, each of which houses between 30-100 peasants.
Njorfalthas, the seat of rule, has approximately 4500 people living within, and it is fortified in the extreme against siege and aerial attack. Descendants of each clan to hold a braigh dwell here, acting as representatives of their heavily armed encampments.
Vaalthanas, the seat of the people, has approximately 14000 living within, and it is the heart of commerce and production within Althanas, with with clan manors within the city representing each of the regional Thanes, where stewards order the needs of the city and goods available for trade.
Some thirty odd villages scattered around Althanas represent the remaining population, living simple lives and giving what they can to their countrymen by authority of their Thanes.
Demography and Population
Total estimated population of Althanas is approximately 26,000 people.
Braigh-thanes are those clan leaders that have ancestral right to one of the mighty braigh fortresses, each able to house an army within the high walls.
Western Braigh-thanes include
- Braigh Gladdyn
- Braigh Nuther
- Braigh Rutlin
- Braigh Blythe
- Braigh Adrawc
- Braigh Drocan
- Braigh Wrythe
- Braigh Culcarrok
- Braigh Gwylrath
- Braigh Achadh
- Braigh Rime
- Braigh Whitinnis
- Braigh Brannar
- Braigh Madadh
- Braigh Iomair
- Braigh Fiaclan
- Braigh Lyall
- Braigh Caradoc
- Braigh Duiran
- Braigh Firfellen
- Broch Beechen
- Broch Ormil
- Broch Banbrume
- Broch Oakwyn
- Brock Barlind
- Broch Baird
- Broch Cadal
- Broch Kilsper
- Broch Anvil
- Brock Birchen
- Broch Dorcha
- Brock Cuille
- Brock Saoghail
- Brock Dodkjempe
- Brock Abhainn
- Brock Aulathair
- Brock Bratach
- Brock Taummer
- Brock Samhradh
- Brock Foghar
- Brock Earraich
- Brock Geamradh
- Brock Deighloch
- Brock Arness
- Brock Torment
- Brock Claigeann
- Brock Saut-kilde
- Brock Haust-hjem
- Brock Droemmas
- Brock Villmark
- Brock Rekkfaulge
Type
Geopolitical, Kingdom
Alternative Names
Orthallon (formerly), Alethelan (formerly)
Demonym
Alassi
Leader
Notable Members
Comments