Omos (o-mos)
Deity of Deception, Illusions, Lies, Thieves and Trickery Omos
Their colours are white and black. They rule over Carceri.
Charming, quick-witted, unreadable, and endlessly adaptable, Omos thrives wherever certainty becomes complacency. They love masks, wordplay, reversals, hidden doors, and the moment someone realises they’ve been outplayed. Omos is rarely cruel for cruelty’s sake. They prefer embarrassment, exposure, and escape over needless harm.
Omos is never fully transparent, always holding one card back. They are creative and theatrical, loving a good spectacle. Is linguistically dangerous, opportunistic, and anti-authoritarian, being playful, irreverent, and impossible to fully control.
Divine Domains
Trickery
Artifacts
A dagger
Relationships
Relationships
Omos appears to mortals as a traveller, gambler, masked performer, beggar, merchant, child, or noble, depending on the lesson needed. They protect the clever, desperate, overlooked, and trapped.
They are distrusted by many of the dities, but tend to remain on the outside of the arguments, preferring to poke them instead.


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