Magitech Augmentation
The following represent known Magitech enhancements used by both organic and automaton entities. This is not an exhaustive list and will be added to as new technology emerges throughout the campaign. This includes both imperial technology commonly found among the colonies as well as blackmarket tech used by factions like the Borg. Please see Cyborgs and Cyberpsychosis for more information. The information represented here is subject to change at any time as the DM accounts for game balance.
Imperial Augmentations
Ocular Recon Unit (ORU)
Price: 200 gp
Rarity: Uncommon
Function: Darkvision (60 ft), zoom, record. Adv. on Investigation (sight).
Humanity Cost: –1 (Minor)
Tags: Legal, Civilian
Subdermal Armor Plating
Price: 400 gp
Rarity: Uncommon
Function: +1 AC (if unarmored/light armor).
Humanity Cost: –2 (Moderate)
Tags: Legal, Military
Reflex Spindle (Nerve Enhancer)
Price: 600 gp
Rarity: Rare
Function: +1 Dex, advantage on initiative.
Humanity Cost: –2 (Moderate)
Tags: Legal, Military
Omni Arms (Back-Mounted Appendage Suite)
Price: 5000 gp
Rarity: Very Rare, Experimental
Function: 2 back-mounted arms. See Chimera (Simic Hybrid) for abilities.
Humanity Cost: –6 (Experimental)
Tags: Military, Restricted, Secretive
Mag-Sealed Respiratory Core
Price: 250 gp
Rarity: Common
Function: Breathe in toxic air, underwater, or vacuum for 1 hour.
Humanity Cost: –1 (Minor)
Tags: Legal, Civilian
Integrated Spellcasting Bracer
Price: 750 gp
Rarity: Rare
Function: Store 1 spell (up to 3rd level), cast once per long rest without components.
Humanity Cost: –2 (Moderate)
Tags: Legal, Mage-Certified
Combat Leg Prosthetics
Price: 1500 gp
Rarity: Uncommon
Function: +10 ft movement, advantage on Jump (Athletics) checks.
Humanity Cost: –2 (Moderate)
Tags: Legal, Civilian/Military
Aetheric Neural Uplink
Price: 500 gp
Rarity: Rare
Function: Telepathic link (120 ft), can only interface with ships or machines.
Humanity Cost: –4 (Major)
Tags: Legal, Arcane, Restricted
Black Market Augmentations
Street-Splice Omni Arms
Price: 7500 gp
Rarity: Very Rare, Experimental
Function: 2 extra arms. Fragile and may break on critical hits. See Chimera (Simic Hybrid) for abilities.
Humanity Cost: –6 (Experimental)
Tags: Black Market, Tinkerer
Reaper Claw Implant
Price: 250 gp
Rarity: Uncommon
Function: Retractable claws (1d6 slashing, finesse, light).
Humanity Cost: –2 (Moderate)
Tags: Black Market
Hollow-Eye Gem Replacers
Price: 200 gp
Rarity: Common
Function: Visual recording; project Minor Illusion (1/short rest).
Humanity Cost: –1 (Minor)
Tags: Black Market
Rogueheart Pulse Booster
Price: 500 gp
Rarity: Rare
Function: Take 2 turns in 1 round (1/day). Roll 1d4+1 exhaustion.
Humanity Cost: –4 (Major)
Tags: Black Market, Combat
Witch-Tether Veinroot
Price: 750 gp
Rarity: Very Rare
Function: Drain 1 spell slot (up to 3rd level) from a creature within 30 ft (1/day).
Humanity Cost: –4 (Major)
Tags: Black Market, Occult
Jester Chip
Price: 100 gp
Rarity: Common
Function: Activates alternate personality under pressure. Roleplay or gain +1 Cha for 10 minutes once per long rest.
Humanity Cost: –1 (Minor)
Tags: Black Market, Experimental