Whiskers the Weasel
As an action, Hanna can give a simple command to Whiskers, who will spend the next minute attempting to carry it out.
Commands:
Fetch: Whiskers will attempt to retrieve the targeted item as long as he can see it and can carry it.
Stay: Whiskers will remain in spot until summoned, unless the spot becomes too dangerous. If given to a person or creature and told "stay," he will remain with them unless attacked by them.
Hold: Whiskers will try to hold whatever item he's handed.
Go Home: Whiskers will look for the path back to Hanna's house. If that isn't possible, he will look for the nearest safe place or person.
Run: Whiskers will disengage and return after 10 minutes or when summoned. If handed an item he can carry, he will run off with that item and return with it.
Bite: whiskers will immediately attack the target, dealing 1d4 piercing damage on a hit.
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