Frontier

Some people are crazy enough to stay in Get High Falls after breaking free of its infamous gas. Others ride the border between truly insane and brilliant, though, and find themselves at the Frontier. Sitting near the border that separates Infinite Loop and Get High Falls, it's home to a group that claims to be conducting copious amounts of "research", known as the Radwinks. They tote themselves as the "frontier of knowledge and science in a lost world". Their areas of expertise range from the manufacturing of gas masks (the only way foolproof way to avoid the vapors), to the maelstrom on the other side of the border, to the collection of Get High Falls' fog. They dedicate themselves to pursuing knowledge while the rest of the world is simply trying to make it until the next day. You must truly have lost your mind to have any kind of aspirations besides survival in this hellscape of a world.

Luckily for them, the Frontier provides a lot of the necessities the rest of the world lacks. When the first Radwinks arrived to the Frontier, they found a surprising amount of cooking equipment, and contraptions that seemed to have the sole purpose of dispensing fluids. After weeks of tinkering, they were able to repair the cooking equipment, establishing the Frontier as one of the most advanced areas in the Rocpocalypse. Having a stable source of water, however, is more of a challenge. The Radwinks have continually worked on a filtration system to process the fog back into drinking water and through the fluid dispensers, but have yet to complete it. Instead they send members to retrieve untainted water from the river while they continue their (some would consider feeble) task. An unfortunate number of groups return with fewer members than they left with.

 

The entire operation is run by the same members that first established the Radwinks, now known as The Big Three. They oversee the entire group from high above the field, making the hard decisions as a team. They are well liked, even if a little distant from the others, by the rest of the Radwinks. The eldest is known for his love of getting his hands dirty, and will come down to the field to work directly with other Radwinks. He has become a mentor to a number of newer or younger Radwinks. The second is known for her cold looks and serious demeanor. She handles discipline and order within the organization, believing that this is the only way they will be able to achieve their goals in an otherwise unlawful land. The final member doesn't know crap about technology, but instead makes himself useful through negotiations and conducting trades. He exudes an air of confidence while conducting business, but is quite sheepish outside of these talks.

 

The Frontier receives few visitors. Most are (rightfully) afraid to venture in the area between two of the deadliest regions on the map. People that do find themselves at the Frontier, though, are either specifically interested in joining the crew or are looking for goods. Gangs have also taken an interest in the Radwinks, but not to control them or usurp them from their position. They instead create alliances, providing whatever the Radwinks ask for (usually protection) in exchange for coveted cooked food and gas masks. The Radwinks are much more valuable to them alive, since they know how to use all the technology the Frontier holds. Killing them would be almost as idiotic as crossing the border into the InLoop.

Demographics

All of the members have above average intelligence, and most were once under the fog's influence before arriving.

Government

The Frontier is run by The Big Three, the focal point of the Radwinks. They control what is being made, as well as where the goods go and to whom.

Defences

Various gangs have made pacts to protect the Radwinks in exchange for their services. A select few members may take positions high up in the Frontier to scout for incoming threats.

Industry & Trade

The Radwinks are always up for trade - acquiring new things and meeting new people is one of the best ways to gain knowledge. Gas masks and cooked food are the most valuable resources they have to offer, and will usually accept raw materials or protection in return. What they're REALLY interested in, though, is valuable information...

Infrastructure

The Frontier is self contained and has no need for infrastructure like roads and bridges. But they could probably make them if they wanted.

Assets

Cooking equipment and various other inventions used to create the gasmasks, study the maelstrom, capture the gas, or carry out whatever other projects and experiments they may be conducting.

Guilds and Factions

The Radwinks hold the Frontier, with a number of gangs taking post around it.

History

The Big Three discovered the Frontier and the equipment held within, and made it their mission to restore the place. Once they had working equipment, they recruited like-minded individuals from surrounding areas to create a community of intellectuals. About a decade or so has passed since their founding, and the Radwinks have since established themselves as a major player in the surrounding community for resources, trade, and knowledge.

Natural Resources

Toxic gas
Type
Outpost / Base
Population
~53
Inhabitant Demonym
Radwinks
Location under
Owning Organization
Characters in Location

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