12 Corn Hairs

12 Corn Hairs stands as a bastion of the old world born anew. Built upon an artificial hill, 12 Corn Hairs is a beautiful acropolis, which could be compared to the hanging gardens of Babylon. Here the central power and authority of the bright lays, where a Goddess Queen oversees a bountiful harvest of grains, fruit, and honey. To live in 12 Corn Hairs is to live in the lap of luxury among lavish gardens and plentiful food. But outside the settlement walls suburbs and slums extend into the farmland, hoping to just have one taste of this lifestyle.   The denizens inside the walls of 12 Corn Hairs are some of the most powerful individuals within the Bright, a population of thinkers and philosophers where food is traded for knowledge of the old in the forms of books and magazines. Their families are small, with only a daughter or two to keep up a family legacy. They meet for parties and bicker politics. While most of these families get along despite their differences in ideologies, there are groups of those who cannot shake their beliefs and are somewhat isolated because of it. Whether it is discomfort with how the rearing of children is put on lower classes, or the state of servitude in the district, small cracks in the beliefs of the population show here.   Inside the many temples in all their forms rituals are performed to the Goddess of the bright, even if no two can truly agree on the specifics. The only true standard in the religion is that the Queen of the bright is the word of the Goddess and what she says in law. The interpretations of that law however can vary.

Demographics

The Majority of 12 Corn Hairs population is permanent residence, and these resident's occupy some of the highest positions one can achieve in the Brights. From clergywomen to officers of the law, the occupants of 12 Corn hairs enjoy a life of luxury thought extinct after the falling of the bombs, but here the comforts of the old world lives on. Also in 12 Corn Hairs sits the heads of each council, including the leaders of the Bright.   12 Corn Hairs used to have a constantly fluctuating trader population as well, full of those passing through and bartering for a portion of the Bright's bountiful harvest. But as the Bright's borders are built up more and more to protect from outside dangers, this population has began a decline into extinction.   The population here is predominately female, with the few members of the Male population being either foreign dignitaries or the few important servants of the brights upper class society.   Curiously, a small yellow flies defiantly over 12 Corn Hairs, embroidered in black with the image of a beewolf wasp and the phrase "Come and Take Us", hinting at a defiant, perhaps even stable, remnant of the shortlived Fenfield Nation at the very heart of the Bright.

Government

Here in 12 Corn Hairs the Queen rules over her subjects. While the 11 sub districts may discuss and decide major decisions between each other, it is the Queen who holds absolute power. Her word here is law for here word is the same honey dripped words of the Goddess. Her word is sustenance for this district, no, this nation. For here in the darkness of the world she acts as a beacon of light and hope to pierce the darkness.

Defences

12 Corn Hairs has been built up into an acropolis, now sitting upon an artificial hill where once a small shopping center was situated. The only ways in are through several choke points over which guard posts look, unless one wished to scale vertical walls without any form of protection. And once inside, the maze like layout of the holding's streets and buildings will turn around most invaders making them easy pickings for the Defenders familiar with the layout.

Industry & Trade

The main trade of 12 Corn Hairs is the agricultural harvest of the entirety of the Bright.

Infrastructure

12 Corn Hills is a feat of post maelstrom engineering that would make the old world blush. Rebuilt using salvaged materials from the surrounding area, 12 Corn Hairs stands as an acropolis from which the Bright is ruled. Here upon its mighty slopes roads descend into the surrounding area, and people would be hard pressed to not be enamored with the large cobblestone temples and corvette palaces that line the hilltop. Here in this hive sprawl grain buildings and residences spill over onto each other creating a glorious forum maze that outsiders will find terrible confusing but natives of the city merely buzz through on instinct alone.

Assets

The Queen's Temple Palace. The ziggurat like structure that house's not only the Bright's power, but also some of the last industrial honey production infrastructure important to the religious practices of the Bright.   Several storehouses are situated at the top of 12 Corn Hairs that protect the Brights harvest from the elements, vermin, and thieves.

Guilds and Factions

The 11 guilds of the Bright often do business in 12 Corn Hairs. But here is also several other small groups.   Various sects of the predominant religion find their home here, as philosophers and theologians muse about their existence in this dour world. Most have began to question some of their practices, but few can agree upon solutions.   Several Minor Houses who lack control of a district have consolidated their power here as well, hoping to sweet talk their way into more generous positions of to take it for themselves in backroom dealings and clever subterfuge.

History

The Majority of 12 Corn Hairs history is one of construction, as the timeline of the city can be marked out by the construction of several important buildings corresponding to important moments in the Bright's history.   However scorch marks and faded graphitti tell of a dark period in the history of 12 Corn Hairs. For very early on in the Bright's history, refugees from Fenfield began to flee from their homes and sought shelter in surrounding districts. Those families and communities who found their way into the bright found that the sun shown only for a select few. And the groups who wished to stay in the Bright found their families torn apart as part of "integration." The fear of Fenfield turned in rage, and soon full scale revolt would sweep the bright, with the ranks of the Fenfielders bolstered by rebellious slaves and those of the lesser classes. In the opening days of the revolt, the revolutionaries manage to take 12 Corn Hairs as the Bright struggles to regain composer after being caught unaware by the revolt. However once the revolutionaries had taken 12 Corn Hairs, they found that whatever food stores had previously been in the city were gone, and soon enough the revolutionaries were sieged out and punished. However, word abounds that the fight still goes on, and that frescoes of bees are still defaced with the image of a beewolf. Whether this is done by remnants of revolutionary cells or just rebellious slaves and servants, is unknown.

Architecture

The architecture of 12 Corn Hills is rather unique in the fact that it is essentially a large, terraced garden. Here what would be drab sheet metal and concrete buildings burst with color as flowering plants and fruit vines grow among the many nooks and crannies of the city. In fact, the most notaceable part of the architecture in 12 corn hills is how many terraces a building has. The higher it goes, the more important it is.   The Temple Palace in particular stands out, for its large burnished brass, bronze, and copper dome that tops the building, a sign of imperial power and symbolic of the bee hives the denizens dearly relate too.

Geography

The Geography of the city is predominately Urban, as any land has been built up upon to create this large city. While many paths may be lined with grass, both the dirt and the plants need to be ferried up from other areas, as merely inches below this the concrete and metal supports of the acropolis lie hidden under greenery.

Natural Resources

Raw food stuffs. Honey.
Alternative Name(s)
12 Corners, The Beehive, the Haven, Hive CIty, the Gardens
Type
Capital
Population
~150
Inhabitant Demonym
Brighters, "From the Capital"
Location under
Characters in Location
Related Reports (Primary)

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