Rogue Archetype

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Rogues have little in common with one another. Some are stealthy thieves. Others are silver-tongued tricksters. Still others are scouts, infiltrators, spies, diplomats, or thugs. What they do share is versatility, adaptability, and resourcefulness.
3.5 Edition Player's Handbook

Common abilities

3 Weapon Proficiencies to start. 1 WP every 3 levels. 3 Non-weapon Proficiencies to start. 1 point every 3 levels. 6 HP/level + bonus HP until 10th level. 2 HP/level at 11+. THAC0 progression: +1 every 2 levels starting at level 3.
 
Thieving Ability Baseline % Dex Bonus Abbreviation
Pick Pockets 15% Yes PP
Open Locks 10% Yes OL
Find/Remove Traps 5% Yes FRT
Move Silently 10% Yes MS
Hide In Shadows 5% Yes HS
Detect Noise 15% No DN
Climb Walls 60% No CW
Read Languages 0% No RL
 
Dexterity PP OL FRT MS HS
9 -15% -10% -10% -20% -10%
10 -10% -5% -10% -15% -5%
11 -5% -- -5% -10% --
12 -- -- -- -5% --
13-15 -- -- -- -- --
16 -- +5% -- -- --
17 +5% +10% -- +5% +5%
18 +10% +15% +5% +10% +10%
19 +15% +20% +10% +15% +15%
Etc. +5% per point of Dexterity +5% per point of Dexterity +5% per point of Dexterity +5% per point of Dexterity +5% per point of Dexterity
 
Thieving Ability Dwarf Elf 1/2-Elf Gnome Human Halfling
Pick Pockets -- +5% +10% -- -- +5%
Open Locks +10% -5% -- +5% -- +5%
Find/Remove Traps +15% -- -- +10% -- +5%
Move Silently -- +5% -- +5% -- +10%
Hid In Shadows -- +10% +5% +5% -- +15%
Detect Noise -- +5% -- +10% -- +5%
Climb Walls -10% -- -- -15% -- -15%
Read Languages -5% -- -- -- -- -5%
  Thieving Abilities for NWP: You can get extra thief abilities by taking certain non-weapon proficiencies. 15% thief ability per NWP.
  • Sleight of Hand for Pick Pockets
  • Locksmithing for Open Locks
  • Trapsmithing for Find/Remove Traps
  • Tightrope Walking for Move Silently
  • Camouflage for Hide in Shadows
  • Sound Analysis for Detect Noise
  • Mountaineering for Climb Walls
  • Cryptography for Read Languages
  • Class-specific abilities

    Thief

    60% points at first level, 30/level after 1st on percentile abilities (cannot put more than half in one ability). Backstab: +4 to hit, 2x dmg at level 1. 1x improvement in 4 level increments (1-4 x2, 5-8 x3, 9-12 x4, 13-16 x5, etc). Target must be within 30ft. and not expecting attack. All attacks that round get benefit. Thieves Cant as bonus language.  

    Bard

    Magical musicians that enhance the party and often play the face of the group as well. Class features:
    ● Thieving Skills: 20 points at first level, 15/level after 1st on percentile abilities (cannot put more than half in one ability). Pick 4 thieving abilities at start, assign base of 50/20/10/5. Apply Dexterity and Racial modifiers if applicable.
    ● Musical Instruments: Each level counts as +2 above the base (+1,+3,+5,+7, etc). Instruments go off Dex, Singing and Oratory go off Charisma. Dancing goes off Dex. Can sometimes do multiple effects by combining instruments, singing/oratory and dancing.
    ● Bonus NWP: Singing, Musical Instrument, Reading/Writing, Local History.
    ● Influence Reaction: Speak/perform/whatever 1d10 rds to change npc reactions up or down. -1/bard level to save vs paralyzation. Out of combat only. Need to be able to understand language.
    ● Rally Allies: +1 to hit or +1 dmg or +1 morale bonus per 5 points you make check by. Specific effect depends on instrument or song or performance. Bonuses to other stats can be gained with unique songs, instruments, poems, etc.
    ● Countersong: Can counter songs, chants, wails, or verbal command spells. Requires concentration. Save vs spell, 30’ radius.
    ● Legend Lore: Can identify items (5%/lvl)
    ● Followers: At 9th level and up. Requires stronghold or other place or organization lead by Bard.
    ● Use magical devices based on writing even if they are normally limited to a specific class. (scrolls, books, etc) At 10th lvl.
      Bard Spells Per Level
    lvl 1: none
    lvl 2: 1
    lvl 3: 2
    lvl 4: 2/1
    lvl 5: 3/1
    lvl 6: 3/2
    lvl 7: 3/2/1
    lvl 8: 3/3/1
    lvl 9: 3/3/2
    lvl 10: 3/3/2/1
    lvl 11: 3/3/3/1
    lvl 12: 3/3/3/2
    lvl 13: 3/3/3/2/1
    lvl 14: 3/3/3/3/1
    lvl 15: 3/3/3/3/2
    lvl 16: 4/3/3/3/2/1
    lvl 17: 4/4/3/3/3/1
    lvl 18: 4/4/4/3/3/2
    lvl 19: 4/4/4/4/3/2
    lvl 20: 4/4/4/4/4/3
    lvl 21: 5/4/4/4/4/4
    lvl 22: 5/5/4/4/4/4
    lvl 23: 5/5/5/4/4/4
    lvl 24: 5/5/5/5/4/4
    lvl 25: 5/5/5/5/5/4
    lvl 26: 5/5/5/5/5/5
    lvl 27: 6/5/5/5/5/5
    lvl 28: 6/6/5/5/5/5
    lvl 29: 6/6/6/5/5/5
    lvl 30: 6/6/6/6/5/5
    lvl 31: 6/6/6/6/6/5
    lvl 32: 6/6/6/6/6/6/1
    lvl 33: 7/6/6/6/6/6/2
    lvl 34: 7/7/6/6/6/6/3
    lvl 35: 7/7/7/6/6/6/4
    lvl 36: 7/7/7/7/6/6/5
    lvl 37: 7/7/7/7/7/6/6
    lvl 38: 7/7/7/7/7/7/7/1
    lvl 39: 8/7/7/7/7/7/7/2
    lvl 40: 8/8/7/7/7/7/7/3
    lvl 41: 8/8/8/7/7/7/7/4
    lvl 42: 8/8/8/8/7/7/7/5
    lvl 43: 8/8/8/8/8/7/7/6
    lvl 44: 8/8/8/8/8/8/7/7
    lvl 45: 8/8/8/8/8/8/8/7
    lvl 46: 8/8/8/8/8/8/8/8/1
    ...etc.

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