A. Spells, Powers, Abilities
Diamond Skin - Level 7 Wizard Spell - 2d4 + caster level in stoneskin hits. per Stoneskin.
Coruscating Shield - Level 9 Wizard Spell - Personal Wall of Force Sphere you can fight out of. Bounces.
Haste - Doubles all movement and attacks per round, user ages at twice rate while active.
Stoneskin - no expensive diamond dust required per casting. 1d4 +1/2-caster level in 'hits'. Pluses on weapons remove hits their value in hits. Incidental scrapes and bumps also remove hits.
B. Equipment Details
Bows and Arrows - Magic pluses from bows and arrows stack. Bows do not confer their magic pluses on arrows directly. The bow helps aim the arrow truer. The magic pluses on the arrow guide it home once launched. For purposes of penetrating damage resistance or immunities, only the plus of the arrow counts.
C. Optional Rules, Prototype Rules, etc. (These rules may not be in use.)
Loot priority system
Loot distribution has a tendency to cause inter-player conflict. Powerful items are often useful for multiple characters, monetary value for rare items or artifacts is difficult to estimate, and even peaceful discussions can take a long time if a large pile of loot is acquired. The following system has been invented to arbitrate conflicts and greatly speed up decisions on who gets what.
Note: This is not intended to completely replace in-character discussion. Players and characters are free to express why an item is important to them and to make agreements that don't follow this format. But if conflict arises, you place your priority tokens and you get what you get.
The system: Include money among the loot items by dividing it evenly into twice as many piles as there are participants. Each pile counts as an item. This allows people to prioritize items over money, and vice versa. Bulk nonmagical items may be grouped similarly at the group’s discretion.
Each character gets X/Y tokens, rounding up, where X = total number of items and Y = number of people splitting treasure. Characters may take fewer tokens at their discretion, typically in cases where they were absent for most of the dungeon/event/adventure. Animal companions and followers are provided for by the characters they’re linked to, so they don’t get their own tokens.
Everyone assigns their tokens to items on the list as desired. A player putting more tokens on a single item represents prioritizing that item at the expense of other items. Tokens may be moved around as desired until everyone says they’re finished. At that point, whoever has the most tokens on a given item gets that item. If multiple people share the top number of tokens on a given item, the winner is randomly determined between them.
Once the first round of items has been taken, the process is repeated with any remaining items, with each character getting (X/Y) tokens minus the number of items they’ve taken so far. Continue until all loot has been distributed.
Two players going back and forth to put more tokens than the other on an item is referred to as "escalation chicken". If you win escalation chicken over an item, with the other person backing out, you can’t then shift the tokens you used to win it to something else.
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