Darkwood Elves
Darkwood Elves Statblocks
Darkwood Elf Scout
Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Sunlight Sensitivity. While in sunlight, or if it's target is in direct sunlight, the Scout has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Woodland Camouflage. The Darkwood Elf Scout has advantage on Dexterity (Stealth) checks made to hide in wooded areas.
Actions
Multiattack. The scout makes two melee attacks with it's spear, or, an attack with it's net followed by it's spear, or two ranged attacks.
Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 ( 1d6+2 ) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 ( 1d8+2 ) piercing damage.
Net. Special Weapon Attack: +4 to hit, Thrown, range 5/15., one target. 0 Damage. A Large or smaller creature hit by a net is restrained until it is freed. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.
Description
Light scouts of the Darkwood Elves. Typically found patrolling the outer reaches of the Darkwood. They eschew armor in favor of using their racial power to turn their skin to hardened bark when necessary. They wear light clothing woven with rough plant matter adorned with fresh leaves and grass to assist in blending in with their environment.Loot or Salvage
Equipment: Spear. Longbow. Net. Quiver with 20 Arrows.Other: A Bloomstone Chip (10gb)
Darkwood Elf Treesinger
The Treesinger is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The Treesinger has following spells prepared:
1st level (4 slots): entangle, longstrider, speak with animals, goodberry
2nd level (3 slots): animal messenger, lesser restoration, spike growth
Barkskin (1 charge - Action - Target Self) - Recharges after a long or short rest. 1 hour duration. AC is 16 for the duration. Effect ends if unconcious or dead.
Actions
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. hit 3 1d6 bludgeoning damage, 4 1d8 bludgeoning damage if wielded with tow hands, or 6 1d8+2 bludgeoning damage with shillelagh. Poison Spray. Cantrip Spell (V S): range 10 ft., one target. The target must succeed on a DC 12 Constitution saving throw or take ( 1d12 ) poison damage.
Description
Darkwood Elf Treesingers are the druids and spiritual leaders of the Dûr Eryn. They can sometimes be seen perforning a Treesinging ritual, which causes a tree to grow rapidly and reach maturity. The purpose and nature of these rituals and the full extent of Dûr Eryn magic are closely guarded secrets from outsiders.Salvage
Equipment: Quarterstaff, Herbalist's Kit.Other: (50% chance) Bloomstone fragment (100gb)
Basic Information
Anatomy
Behaviour
There are reports of Darkwood Elves being openly hostile to those causing wanton destruction to the woods itself, or those found carrying or taking Verdant Spiritstones from the Darkwood.
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