Hadozee Species in Realmspace and Beyond | World Anvil
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Hadozee

Hadozee are excellent warriors. They can use normal weapons, even wield a weapon in each hand, or in a hand and a foot -- or even both feet! They favor long swords, spears, and halberds; with quarterstaves and clubs common in less civilized areas. They also prefer crossbows to bows, when available. Hadozee cannot use shields due to their wing flaps, so they prefer bucklers. They sometimes where light armor, but it must be modified -- by an armorsmith knowledgable in such things -- to handle their gliding wings, at four times the normal cost.

Basic Information

Anatomy

They are covered with brown hair, including a shaggy mane that surrounds their face. The hadozee mouth is a protruding muzzle with several long fangs.   Hadozee have a broad flap of skin that runs from the creatures arms to its legs. This flap can be drawn tight by raising the arms, allowing them to glide through the air for short distances, dropping one foot in height for every (up to) one foot travelled forward. They have poor maneuverability while gliding.   When falling unexpectedly, if a hadozee can make a Tumble check (DC 15), they can start to glide in less than 10 feet. Otherwise, it takes an additional 10 feet, for a total of 20, to recover from a fall into a glide. A hadozee, when prepared, can glide from any distance without taking falling damage. Hadozee can only glide when their encumberance is light or less and their arms and legs are free to spread out.   Hadozee have very dexterous feet which can function as an alternate pair of hands. They can even use their big toes as opposable thumbs. This allows hadozee to use melee weapons with any two appendages. For example, they can hang from the rigging with their arms and fight with a melee weapon in each foot, or a weapon in one hand and one foot.

Ecology and Habitats

The hadozee homeworld is temperate and warm, and has a climate like that of most human worlds. Hadozee generally wear no clothing (except in cold weather), as most clothing would interfere with their gliding membranes. They wear special caftans with slit sides on ceremonial occasions, or when in an unfamiliar port.

Civilization and Culture

Naming Traditions

Hadozee names are usually short, often monosyllabic. They are not gendered. In contrast to these short names, clan names are often highly prosaic.   Names: Tuk, Konn, Koto, Kuv, Tro   Clan Names: Cloudjumper, Dawnchaser

Gender Ideals

Hadozee tend to be egalitarian in terms of gender, considering the thought of treating others differently for it ridiculous.

Common Customs, Traditions and Rituals

The Hadozee have a number of gods, which are mostly venerated on their homeworld. Hadozee in wildspace tend to adopt local deities, whom they see as aspects of their own powers; most adventuring deck apes venerate powers of luck, skill, combat, and travel.

Interspecies Relations and Assumptions

Hadozee are rude, reserving their coarse commentary only in the presence of elves and the hadozee's employers. When outside these controlling influences, however, they can utter a continuous stream of insults and derision, with tongues sharp enough to make the most seasoned spelljammer take notice.   However, the hadozee are extremely diligent workers and are respected throughout the Known Spheres for their willingness to work as hard as is needed to get the job done. They do not shirk their responsibilities in combat, either, and most hadozee work both as crewmen and as mercenaries. Surprisingly, most Hadozee are quite easygoing, when one can get over their rough language. They are very difficult to insult themselves, and usually don't hold grudges for long.   Hadozee prefer to join the crews of other nations. They are particularly fond of elves as employers. A group of young adult hadozee sign on with a single captain, training together and forming a traveling company of 20-30 individuals.

RPG Datasheet

Ability Score Increase. Your Dexterity increases by 2, and your Constitution increases by 1.   Age. Hadozee reach adulthood around age 23 and on average live to be about 110.   Alignment. Hadozee, as a whole, tend to be neutral mercenaries. Exceptions are more commonly chaotic than lawful and more commonly good than evil.   Size. Hadozee generally stand at an impressive 7 feet tall and weigh around 200 pounds. Your size is Medium.   Speed. Your base walking speed is 30 feet, and you have a climbing speed of 25 feet.   Prehensile Feet. You can use your feet to make an object interaction even if both of your hands are occupied. You cannot use your feet to receive the benefits of a shield, provide somatic components for spells, or wield weapons.   Glide. For every five feet you fall vertically, you can move up to 20 feet horizontally. You glide at a speed of 40 feet. You do not take fall damage when you land. You cannot use this feature in medium or heavy armor.   Natural Acrobat. You gain proficiency in the Acrobatics skill.   Language. The hadozee language sounds quite harsh, having a large number of hard consonants. Most hadozee are capable of spewing forth insults in almost any other language they have come in contact with. You can speak, read, and write Hadozee, Elvish, and Common.


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