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Realmspace and Beyond

112AA Solace 27

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There have been many, many versions of Realmspace. This may have been one, or someday again it may be one, but for now, it's ours.

    "Realmspace and Beyond" is partly my own independent homebrew, and partly slight tweaking of some of my favorite published material.   From the day it was published, I fell in love with the Spelljammer campaign setting. I ran a handful of adventures with my high school friends back in the day in that setting as well as running several other adventures. Even when I left D&D during The Dark Times, I still looked fondly back at that setting.   Back in 2016, 5th Edition Dungeons & Dragons had given the game a resurgence of popularity. In wanting to relax and relive the glory days, I headed over to my Friendly Local Game Store. We played for months, but when our DM changed jobs, the other players asked if someone would DM. And down the rabbit hole I went.   I started off that first campaign with a re-tuned version of Treasure Hunt as a springboard into a stealth Spelljammer campaign. It's mutated and matured greatly over time, and now the characters are well on their way to maybe-one-day-eventually getting back home.   When I took a break from my campaign due to health issues, another DM ran Waterdeep: Dragon Heist for awhile, and then we went back to Solara. We took a break again and are a good way through Curse of Strahd. We should be back under the dome in early 2020, with plans do do one other campaign set under someone else, and then I'll be starting a new campaign, potentially on Abeir .   With everyone in one shared universe, who knows...they might all run into each others' characters at some point.

Campaigns

The Sea of Night

Dungeons & Dragons 5e

Stranded on an island, on a great sea, under a dome, attached to the Realmspace crystal sphere...can they get back home?