Kingdom Of Fijorn

Kingdom of Fijorn – The Unbreakable Dominion

The Kingdom of Fijorn is a military empire unparalleled in strength, discipline, and self-sufficiency. Nestled within the Ascorn Mountains, it is a realm of unwavering order, unshakable loyalty, and an ironclad will to dominate all that stands before it. Unlike other nations, Fijorn’s people do not merely live—they serve. Every man and woman is a soldier, a caretaker, or an architect of the kingdom’s future, each bound to the service of The God Emperor, Ratha Fijorn.

Fijorn is a land of immense military power, vast wealth, and unyielding discipline, where outsiders are treated with caution or outright disdain unless they prove their worth. The people of Fijorn believe they are the chosen, and their Emperor is their living deity. Every aspect of life in Fijorn revolves around duty, war, and loyalty, ensuring their nation remains untouchable.

Geography & Climate

Fijorn is fortified by nature itself—its capital and cities are built within the Ascorn Mountains, with underground networks, fortified roads, and highly defensible positions. The landscape consists of:

  • Massive, unyielding mountain ranges that provide a natural barrier against invasion.
  • Deep underground agricultural farms, capable of feeding the nation for three entire winters if needed.
  • Gold-rich mines, ensuring the kingdom's wealth is practically limitless.
  • Expansive fortified cities and military outposts, built with precision and durability, making them nearly impenetrable.
  • Glacial rivers and hidden valleys, used for both resource gathering and tactical movement.

Despite the cold, the valleys remain fertile, allowing for limited above-ground farming. The harsh winters train the people from birth, forging them into warriors capable of enduring anything.

Political & Military Structure

The Emperor – Absolute Ruler

At the apex of Fijorn is The God Emperor, Ratha Fijorn, a man of legendary strength, wisdom, and divine presence. He is eternal, sustained by the magic of his people, drawing power from them in a grand ritual every 20 years. He commands absolute loyalty, and his word is law—to disobey him is unthinkable.

The Twelve Noble Houses – Pillars of Fijorn

The Twelve Noble Houses serve directly under the Emperor, each controlling a major city and possessing its own Divliear, a massive war machine infused with the mind of a past general. Each house specializes in a different aspect of Fijornian society, from warfare, industry, and trade to strategy, faith, and history.

Each house is led by a General, who sits in the High War Council, meeting in absolute secrecy beneath the capital Divination every three months to advance Fijorn’s war capabilities and infrastructure.

Fijorn’s Military – The Supreme War Machine

Every man in Fijorn is a soldier. Service begins at age 15 and continues until 100. After 100, veterans become strategists, trainers, or high-ranking authorities, serving until age 140 if they wish. Retiring at 61 is an option, but few take it, as serving the God Emperor is the highest honor.

Military Units & Formations

  • Legionary Soldiers – The backbone of Fijorn’s army, clad in black full plate armor with gold accents and red insignias, each wielding longswords, shields, and bolt-casters.
  • Shield Wall Formations – Fijornian troops can lock shields and form an unbreakable wall, with swords thrusting through designed openings for maximum defense and offense.
  • Elite War-Beasts & Siege Beasts – Monstrous creatures captured and trained as mounts or living siege weapons.
  • Skyships of War – Massive steel flying war vessels, capable of deploying soldiers, conducting aerial bombardments, and providing air superiority.
  • Border Patrol & Fortress Garrisons44 castles are stationed across the borders of Fijorn, each housing elite garrisons to prevent intrusions.

Weapons, armor, and tactics of Fijorn are forbidden to outsiders. No foreigner may wear or wield Fijornian steel without being brought before the Veil.

Society & Daily Life

Men of Fijorn

Men in Fijorn dedicate their lives to war, strategy, and industry. They are immensely muscular, trained from youth in combat, discipline, and endurance. Each man is given a choice at age 30—to undergo the Trial of the Beast, where they hunt and tame a monstrous creature to serve as their personal mount and companion.

They are always in uniform, always armed, always ready. To be seen without one’s weapon is dishonor.

Women of Fijorn & The Veil

Women in Fijorn are part of , a highly trained, highly disciplined sisterhood. From age 15 to 100, all women must serve within the Veil as:

The Veil of Feijorn
Organization | Mar 10, 2025
  • Caretakers & Healers – Providing medical care to soldiers.
  • Faithkeepers & Teachers – Preserving Fijornian doctrine.
  • Assassins & Enforcers – Silently eliminating threats in the Emperor’s name.
  • Birthmothers – Ensuring Fijorn’s bloodline remains strong.

At age 30, women may choose specialization, ascending in rank or retiring to motherhood. Those who become Zealots of the Emperor’s Divine train in absolute loyalty and war, wielding weapons of divine magic and absolute faith.

The High Matron, the most beautiful and devoted of all women, is the Emperor’s personal attendant, though she is magically prevented from bearing his children, her purpose instead being to preserve his divine image.

Economy & Infrastructure

Despite its militaristic nature, Fijorn thrives in wealth.

  • Gold Mines – Richest in Galia, funding all military efforts indefinitely.
  • Underground Agriculture – Ensures Fijorn never starves, even in siege.
  • Trade Laws – Fijorn imports nothing that compromises its strength. Only the strongest goods are traded.
  • Fijornian Steel ExportsOne ingot per year is granted to each nation as a symbol of respect, but outsiders may not forge or wield it.

Massive roads, bridges, and tunnels ensure goods and troops move swiftly and efficiently, bolstered by magical signaling towers and deep horns of war.

Capital & Cities

Divination – The Emperor’s Throne

  • Fijorn’s capital, built into the mountains.
  • Houses the Emperor, War Council, and Divliears.
  • Protected by skyship hangars hidden in the cliffs, capable of opening to release war vessels.

The Twelve Cities (Each ruled by a noble house, supported by villages & fortresses.)

  • Blackstone of House Blackstone – Smithing capital.
  • Stormhelm of House Stormrend – Frontline warriors.
  • Valkenhold of House Valken – Naval command.
  • Durnholde of House Durnholde – Fortress builders.
  • Goldmere of House Goldmane – Economic hub.
  • Drakenheim of House Drakenhold – Scholars of war.
  • Frostmoor of House Frostbane – Monster hunters.
  • Shadowmere of House Nightveil – Intelligence & spies.
  • Flamewatch of House Firebrand – Executioners & lawkeepers.
  • Ironspire of House Iorncrestd – Arcane warfare.
  • Ravenshade of House Ravencourt – Historians of darkness.
  • Hollowfort of House Hollowind – Tactical sabotage.

Each city has strongholds, outposts, and underground fortresses, ensuring absolute control over its domain.

Fijorn is unrivaled in military might, discipline, and wealth. It is self-sufficient, impenetrable, and ruled by an immortal god-emperor. No other nation dares challenge its strength—for to do so would be suicide.

Glory to Fijorn. Glory to the God Emperor.


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