Cult of Rakdos
Red Black
Alignment: Usually chaotic, often evil
Suggested Races: Human, goblin
Suggested Classes: Barbarian, bard, fighter, warlock
You might enjoy playing a Rakdos character if any of the following sentences describe you:
- You enjoy mayhem.
- You like playing showy, dramatic characters who are often the center of attention.
- You're drawn to bards or warlocks.
- The idea of finding a heroic way to participate in a demonic cult sounds like a fun challenge.
Structure
Stages for Rakdos performances appear on streets and plazas throughout Ravnica every night, and they're gone by morning—carried to and from on the backs of giants. Permanent establishments that cater to dark desires are tucked away in the seediest neighborhoods of the city, such as the Smelting Quarter in Precinct Six of the Tenth District.
Public Agenda
The cult's chaotic nature fuels its passion, impulsiveness, and obsession with freedom. A guild of unbridled hedonism, it does what it wants, driven by base desires and a strong streak of cruelty.
The Cult of Rakdos was originally recognized as a guild as part of an effort to channel the impulses of demons, giants, ogres, and humans into an acceptable direction. That effort has never been completely successful. Now, as tension builds in Ravnica and several guilds attempt to crack down on chaos and criminal activity, the Rakdos cult reacts to this building pressure with increasing violence.
The Cult of Rakdos already serves a megalomaniacal demon of chaos, so its members have no interest in seeing any other ambitious figure achieve supreme rulership over Ravnica. They fear that any other guild might gain enough power to overwhelm all the others and impose its own values on everyone. For this reason, they focus their efforts on subverting other guilds' schemes, by undermining popular and powerful leaders and interfering—often violently—with any effort to build a centralized concentration of authority.
The Azorius Senate currently stands as the greatest threat to the Rakdos way of life. The cult targets Azorius senators and arresters for ridicule, harassment, and occasionally assassination. The Boros Legion's zealous pursuit of order and justice poses a similar threat. Although Boros's attention is focused on the Gruul at the moment, Rakdos cultists are well aware that any sufficiently disruptive performance with a high enough body count could bring the wrath of the legion down on their heads. The overreaching of the Azorius and the self-righteous wrath of the Boros engender true fear in the anarchic Rakdos cultists, and the Rakdos respond to fear with bloodshed.
Assets
The Cult of Rakdos attracts misfits and malcontents, who can't abide the civilized norms of Ravnica, as well as wayward souls eager to idolize an ancient demon lord and partake in riots. However, what Ravnicans like most about the guild is that it has evolved into a roving circus that attracts hedonistic, anything-goes performers who really know how to put on a show.
By the time you start your adventuring career, you no doubt have a great act ready to go, and you're champing at the spike-studded bit to get out there and show the world what you've got. But you must earn a place on the stage or in the ring, and that means first doing your part backstage to keep the show running. "Backstage" can also mean "out in the city," carrying out a variety of errands for people who have more pull than you. And with the Rakdos, such errands tend to look more like adventures than like shopping trips.
What does your chosen form of performance look like? What skills do you aspire to learn? Spikewheel acrobats, lampooners, fire jugglers, puppeteers, pain artists, noise musicians, and hellbeast riders form the heart of the cult's bizarre entertainments, putting on shows in guild-owned dark speakeasies and on portable stages in the streets. Performers called uncagers tend—and unleash—the variety of beasts and horrors used in Rakdos shows.
Other Rakdos performers are spellcasters of spectacular sort, using expressive, free-wheeling, and dangerous magic. These mages find inspiration in the responses expressed by witnesses of their magic. They can be equally gratified by howls of laughter or howls of horror—any attention, in their minds, is good attention.
Most Rakdos performers are fighters of the Champion or Eldritch Knight archetype, barbarians of the Path of the Berserker, or rogues of the Thief or Assassin archetype. Spellcasting performers are often bards of the College of Valor or warlocks of the fiend (the demon lord Rakdos).
History
Guild Background
Rakdos Cultist
You're an entertainer at heart, a performer with a flair for the dramatic and a love of the spotlight. You've spent years honing your craft, mastering a demanding set of skills so you can perform them with panache and make them look easy. The wild applause, the screams of the crowds, the mayhem and terror spreading into the streets-this is what you live for.
You're also a member of a cult devoted to an ancient demon who delights in violence and chaos. It just so happens that Rakdos loves a good show, and your highest aspiration is to please the Defiler, the Lord of Riots, with your own performance.
Features
A Flair for the Dramatic
Rakdos performance styles typically fuse standard circus-style acrobatics with fire, wrought-iron spikes and hooks, and monsters. You can roll a d8 or choose from the options below to determine your preferred style of performance.- Spikewheel acrobat
- Lampooning satirist
- Fire juggler
- Marionette puppeteer
- Pain artist
- Noise musician
- Nightmare clown
- Master of ceremonies
Feature: Fearsome Reputation
People recognize you as a member of the Cult of Rakdos, and they're careful not to draw your anger or ridicule. You can get away with minor criminal offenses, such as refusing to pay for food at a restaurant or breaking down a door at a local shop, if no legal authorities witness the crime. Most people are too daunted by you to report your wrongdoing to the Azorius.Guild Spells
Prerequisite: Spellcasting or Pact Magic class featureFor you, the spells on the Rakdos Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.) Spells can be viewed in the Spells by Guild Tables.
Your magic often produces a flashy spectacle, wreathing you or your targets in a mixture of harmless flame and shadowy shapes. When you manipulate an opponent's mind, a flaming symbol of Rakdos might momentarily appear like a mask over the target's face.Suggested Characteristics
Members of demonic cults aren't generally known as the kindest or most mentally stable individuals, so you're likely to have something in your nature that distinguishes you from the law-abiding citizens of Ravnica.
Traits
1d8 | Trait |
---|---|
1 | I revel in mayhem, the more destructive the better. |
2 | When violence breaks out, I lose myself in rage, and it's sometimes hard to stop. |
3 | Everything is funny to me, and the most hilarious and bloodiest things leave me cackling with sadistic glee. |
4 | I derive genuine pleasure from the pain of others. |
5 | I enjoy testing other people's patience. |
6 | I can't stand it when things are predictable, so I like to add a little chaos to every situation. |
7 | I throw my weight around to make sure I get my way. |
8 | I enjoy breaking delicate works of art. And fingers, which are sort of the same. |
Ideal
1d6 | Ideal |
---|---|
1 | Guild. My guild is all that really matters. (Any) |
2 | Hedonism. Death comes for everyone, so take as much pleasure as you can from every moment of life. (Neutral) |
3 | Creativity. I strive to find more ways to express my art through pain—my own as well as others'. (Chaotic) |
4 | Freedom. No one tells me what to do. (Chaotic) |
5 | Equality. I want to see Ravnica remade, with no guilds and no hierarchies. (Chaotic) |
6 | Spectacle. People are inspired by the greatness they see in art. (Any) |
Bond
1d6 | Bond |
---|---|
1 | I have belonged to the same performance troupe for years, and these people mean everything to me. |
2 | A blood witch told me I have a special destiny to fulfill, and I'm trying to figure out what it is. |
3 | I'm secretly hoping that I can change the cult from the inside, using my influence to help rein in the wanton violence. |
4 | I own something that Rakdos once touched (it's seared black at the spot), and I cherish it. |
5 | I want to be better at my chosen form of performance than any other member of my troupe. |
6 | I am devoted to Rakdos and live to impress him. |
Flaw
1d6 | Flaws |
---|---|
1 | My family is prominent in another guild. I enjoy my wild life, but I don't want to embarrass them. |
2 | I couldn't hide my emotions and opinions even if I wanted to. |
3 | I throw caution to the wind. |
4 | I resent the rich and powerful. |
5 | When I'm angry, I lash out in violence. |
6 | There's no such thing as too much pleasure. |
Contacts
The Cult of is anything but organized. Individuals frequently move from one performance troupe to another. Almost all members of the cult know former castmates now in different troupes, which allows for the possibility of a widespread network of contacts. Roll twice on the Rakdos Contacts Table (for an ally and a rival) and once on the Non-Rakdos Contacts Table.How do I fit in?
The Cult of Rakdos encourages independent action on the part of its members. Its goal is fomenting chaos, and it firmly believes in putting its own house in disorder before carrying that mission into the larger city. So your role is to execute your vision of grand satire and disruptive performance art, as you aspire to outdo your guild mates and attract the attention of Rakdos himself.You work as part of a troupe, with your artistic talents used in service to a ringmaster's vision. But your performance is your own, and no one expects you to follow a script. In fact, if you go through a performance without doing something you haven't done before, you're clearly not trying hard enough.
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