Kaldur Stonefist

Description:    Kaldur is a stout and grizzled dwarf with a shaved head and a long braided beard. He wears a suit of durable chainmail and wields a massive warhammer that he swings with exceptional precision. Kaldur is disciplined and methodical, always analyzing the battlefield and looking for tactical advantages. He's a reliable and steadfast companion, known for his unwavering loyalty and commitment to getting the job done.   Stats-
  • Armor Class: 18 (chainmail)
  • Hit Points: 105 (14d10 + 28)
  • Speed: 25 ft.
STR: 18 (+4) DEX: 14 (+2) CON: 16 (+3) INT: 10 (+0) WIS: 12 (+1) CHA: 8 (-1)
  • Saving Throws: Str +7, Con +6
  • Skills: Athletics +7, Perception +4
  • Senses: Darkvision 60 ft., passive Perception 14
  • Languages: Common, Dwarvish
Actions:
  • Multiattack: Kaldur makes two warhammer attacks or two handaxe attacks.
  • Warhammer: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
  • Handaxe: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 9 (1d6 + 4) slashing damage.
  Abilities
  • Second Wind: On his turn, Kaldur can use a bonus action to regain 1d10 + 7 hit points.
  • Remarkable Athlete: Kaldur can add +3 to any Strength, Dexterity, or Constitution check he makes that doesn't already use his proficiency bonus.