Hunt Master Becket
Str-10 | Dex- 18 | Con- 12 | Int- 20 | Wis- 15 | Cha- 16 |
0 | +4 | +1 | +5 | +2 | +3 |
- Armor Class- 22/24 (blade song/+ haste)
- Health Points- 180 (15d6)
- Speed- 40ft
- Saving Throws- Int +9, Wis +6. Advantage on Concentration checks with bladesong.
- ^Magic Resistance- Becket has advantage on saving throws against spells and other magical effects.
- Skills- Arcana +13, History +13
- Damage Resistances damage from spells- non magical bludgeoning, piercing, and slashing (from stoneskin)
- Passive Perception- 12
- Magical Redirection- As a reaction, when targeted by a hostile spell he can make an arcana check against the Spell DC of the magic user. On success, the spell is redirected back at the caster. He is able to use this ability 3 times per short rest.
- Extra Attack- can attack twice per turn. In addition, while blade song is active can replace an attack with a cantrip. Can attack a third time if hasted.
- Rapier- +11 to hit, 3d8+5 piercing damage.
- Vecna's Razor (spell)- a spectral summoned blade. +11 to hit, 5d8 +5 necrotic damage. Can sacrifice up to 5 hit dice (5d6) and add to damage, only once per day.
- Retributive Strike: Can use an action to break his sword over his knee or against a solid surface, performing a retributive strike. The sword is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. Becket has a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If he fails to avoid the effect, he takes 6d12 force damage. Every other creature in the area must make a DC 17 Dexterity saving throw, taking 5d12 force damage, -1d12 for each square away from the blast.
- Legendary Resistance- 3 times per day, when Becket fails a saving throw, he can choose to succeed instead.
- Rapier Strike (1 action)- Can make 1 melee attack with advantage.
- Skilled Parrie (1 action)- when a melee attack would normally hit, he can choose for it to miss instead.
- Spell (2 action)- Can cast a spell from his list.
- At will- disguise self, invisibility, Shocking Grasp (3d8, advantage on armored targets), magic missile (1d4+2, 4 attacks)
- 5 times per day- Counter Spell (5th level), Fly (Con), Haste (Con), detect thoughts, misty step, minor image (Con), Hold Person (Con, up to 3 people), Blink, shield (reaction), absorb elements
- 4 times per day- banishment, wall of fire (Con), wall of force (Con), Cone of Cold (AOE, 8d8 cold)
- 2 times per day- teleport, Vecna's Razor (Con), force cage
- 1 per day- Disintegrate (9th level)- 20d6+50 necrotic damage
Children