Hodrec & Zilda Bitterdelver
Hodrec Bitterdelver and his sister Zilda are refugee dwarves from the Hollow Mountains. They craft and sell magical ropes and other climbing gear.
Rope of Mending 50 gold
5e D&D Xanathar's Guide
Rope of Mending
Wondrous Item
Common
You can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost or destroyed.
Pole of Collapsing 100 gold
5e D&D Xanathar's Guide
Pole of Collapsing
Wondrous Item
Uncommon
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole’s weight doesn’t change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows.
SOLD Driftglobe 100 gold
5e D&D Dungeon Master's Guide
Driftglobe
Wondrous Item
Uncommon
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
Weight: 1 lb
SOLD Goggles of Night 250 gold
Goggles of Night
Wondrous Item
Uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
Necklace of Adaptation 375 gold
5e D&D Basic Rules
Necklace of Adaptation
Wondrous Item
Uncommon Neck Slot Requires Attunement
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as Cloudkill and Stinking Cloud effects, inhaled poisons, and the breath weapons of some dragons).
SOLD Rope of Climbing 500 gold
5e D&D Basic Rules
Rope of Climbing
Wondrous Item
Uncommon
This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Immovable Rod 500 gold
5e D&D Basic Rules
Immovable Rod
Wondrous Item
Uncommon
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
Ring of Jumping 1500 gold
5e D&D Basic Rules
Ring of Jumping
Ring
Uncommon Ring Slot
While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. From the jump spell: The creature's jump distance is tripled for 1 minute.
Ring of Feather Falling 3500 gold
5e D&D Basic Rules
Ring of Feather Falling
Ring
Rare Ring Slot Requires Attunement
When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.
Folding Boat 5000 gold
Folding Boat
Wondrous Item
Rare
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
Weight: 4 lb
Comments