Gisele Took-Took Character in Rakvalinor | World Anvil

Gisele Took-Took

  • Older female halfling from Golarion
  • Oak skin and honey-orange hair

  •   Gisele Took-Took the halfling sells her potions in a large (for a halfling) and elaborate tent, located in a choice spot in the Dawnport foreign district. One or more of her children stands at the front flap at all times, loudly advertising her wares.
      Homebrew: Drinking a potion can be done as an action or a bonus action. Administering a potion to another character still requires an action.
     

    Healing

    Potion of Healing 50 gold

    Potion of Healing

    Potion

    Common

    A character who drinks the magical red fluid in this vial regains 2d4+2 hit points.

    D&D Beyond


    Weight: 1/2 lb


     

    Potion of Greater Healing 150 gold

    Potion of Greater Healing

    Potion

    Uncommon

    A character who drinks the magical red fluid in this vial regains 4d4+4 hit points.

    D&D Beyond


    Weight: 1/2 lb


     

    Potion of Superior Healing 500 gold

    Potion of Superior Healing

    Potion

    Rare

    You regain 8d4+8 hit points when you drink this potion.

    The potion's red liquid glimmers when agitated.

    D&D Beyond


    Weight: 1/2 lb


     

    Elixir of Health 750 gold

    Elixir of Health

    Potion

    Rare

    When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions.

    The clear golden liquid has tiny bubbles of light in it.

    D&D Beyond



     

    Potion of Supreme Healing 1500 gold

    Potion of Supreme Healing

    Potion

    Very Rare

    You regain 10d4+20 hit points when you drink this potion.

    The potion's red liquid glimmers when agitated.

    D&D Beyond


    Weight: 1/2 lb


     

    Defense

    Lembas Bread 25 gold

    Lembas Bread

    Wondrous Item

    Common

    By eating one of these wafers you can take a short rest with only 10 minutes of restful activity. After the short rest, you may recover one spent Hit Dice. If you are an elf you may instead recover two spent Hit Dice.

    Eat little at a time, and only at need. For these things are given to serve you when all else fails. The cakes will keep sweet for many many days, if they are unbroken and left in their leaf-wrappings, as we have brought them. One will keep a traveler on his feet for a day of long labour, even if he be one of the tall Men of Minas Tirith.


    Weight: 1/5 lb


     

    Dwarvish Hardtack 75 gold

    Dwarvish Hardtack

    Wondrous Item

    Common

    If you eat a loaf of dwarvish hardtack as part of a long rest you gain 2d4+2 stackable temporary hitpoints at the end of the rest. These temporary hitpoints last until they are lost or until your next long rest.   If you are a dwarf you gain 3d4+3 stackable temporary hit points instead.

    As edible now as it was on the day it was baked. It was miraculous, the dwarf bread. No one ever went hungry when they had some dwarf bread to avoid. You only had to look at it for a moment, and instantly you could think of dozens of things you'd rather eat. Your boots, for example. Mountains. Raw sheep. Your own foot.


    Weight: 1/2 lb


     

    Lesser Potion of Heroism 300 gold

    Lesser Potion of Heroism

    Potion

    Uncommon

    After drinking this potion, you gain 10 temporary hit points that last for 24 hours or until they are lost.

    This blue potion bubbles and steams as if boiling.



     

    Potion of Resistance 500 gold

    Potion of Resistance

    Potion

    Uncommon

    Each one of these potions is associated with a particular damage type. When you drink the potion, you gain resistance (take half damage) to that type of damage for 1 hour 24 hours.   The damage types in the 5th edition of D&D are: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, and thunder.

    The dull sludge within this flask tastes coppery and numbs the skin.

    D&D Beyond



     

    Potion of Heroism 750 gold

    Potion of Heroism

    Potion

    Rare

    After drinking this potion, you gain 10 temporary hit points that last for 1 hour 24 hours. For the same duration, you are under the effect of the bless spell (no concentration required).

    This blue potion bubbles and steams as if boiling.

    D&D Beyond



     

    Scroll of Protection 2500 gold

    Scroll of Protection

    Scroll

    Rare

    Each scroll of protection works against a specific type of creature, such as fiends, giants, fae, or dragons.   Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents creatures of the specified type from entering or affecting anything within the cylinder.   The cylinder moves with you and remains centered on you. However, if you move in such a way that a creature of the specified type would be inside the cylinder, the effect ends.   A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier.

    D&D Beyond



     

    Utility

    Potion of Climbing 75 gold

    Potion of Climbing

    Potion

    Common

    When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour 24 hours. During this time, you have advantage on Strength (Athletics) checks you make to climb.

    D&D Beyond



     

    Potion of Animal Friendship 150 gold

    Potion of Animal Friendship

    Potion

    Common

    When you drink this potion, you can cast the animal friendship spell (save DC 13) at will for 1 hour 24 hours.

    D&D Beyond



     

    Potion of Water Breathing 250 gold

    Potion of Water Breathing

    Potion

    Uncommon

    You can breathe underwater for 1 hour 24 hours after drinking this potion.

    Its cloudy blue fluid smells of the sea and tastes like ocean water.

    D&D Beyond



     

    Offense

    Potion of Growth 300 gold

    Potion of Growth

    Potion

    Uncommon

    When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours 24 hours (no concentration required).   From the enlarge/reduce spell:
    Enlarge
    The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.   If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.

    This potion's yellow liquid is viscous and overwhelmingly sweet.

    D&D Beyond



     

    Potion of Fire Breath 400 gold

    Potion of Fire Breath

    Potion

    Uncommon

    After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour 24 hours have passed.

    This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.

    D&D Beyond



     

    Potion of Hill Giant Strength 500 gold

    Potion of Hill Giant Strength

    Potion

    Uncommon

    When you drink this potion, your Strength score changes to 21 for 1 hour 24 hours. The potion has no effect on you if your Strength is equal to or greater than that score.

    Floating within this potion's transparent liquid is a sliver of fingernail from a hill giant.

    D&D Beyond



     

    Oil of Sharpness 5000 gold

    Oil of Sharpness

    Wondrous Item

    Very Rare

    This oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.

    This clear, gelatinous oil sparkles with tiny, ultrathin silver shards.

    D&D Beyond


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