Clehirbym
Silvered Weapons
You can have a metal melee weapon inlaid with silver forSilvered Weapons
Weapon
Varies
Silvered weapons get +1 to attack and damage rolls, and ignore damage resistance, when used against the following types of creature:
Walloping Ammunition +25 gold each
Applicable ammunition: arrows, blowgun darts, crossbow bolts, sling bullets.5e D&D Xanathar's Guide
Walloping Ammunition
Ammunition
Common
This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.
Wind Fan 400 gold
5e D&D Basic Rules
Wind Fan
Wondrous Item
Uncommon
While holding this fan, you can use an action to cast the gust of wind spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters. From gust of wind:A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for 1 minute. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line. Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them. As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
![wind fan.jpeg](/uploads/images/9c3d157ff2013c94e6f11d80e711fc62.jpeg)
Dust of Disappearance 600 gold
Dust of Disappearance
Wondrous Item
Uncommon
Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.
SOLD Rope of Entangling 750 gold
5e D&D Basic Rules
Rope of Entanglement
Wondrous Item
Rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a Huge or smaller creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained. You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.![rope of entanglement.jpeg](/uploads/images/0df3220e13e9213279f4bd4265dabdbb.jpeg)
Weight: 3 lb
Horn of Blasting 750 gold
Horn of Blasting
Wondrous Item
Rare
You can use an action to speak the horn's command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Once the horn has been used 10 times, each further use of the horn's magic has a 1 in 10 chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.![horn of blasting.jpeg](/uploads/images/0661381cf75bc67e6949664885210a40.jpeg)
Dimensional Shackles 1250 gold
Dimensional Shackles
Wondrous Item
Rare
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.
Chime of Opening 1500 gold
Chime of Opening
Wondrous Item
Rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless.
Weight: 1 lb
Arrow of Slaying +1500 gold each
Applicable ammunition: arrows, blowgun darts, crossbow bolts, sling bullets.5e D&D Basic Rules
Arrow of Slaying
Ammunition
Very Rare
An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one. Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow. Other types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common.![arrow of slaying.jpeg](/uploads/images/eb815bf5916deb35351f753b27073f60.jpeg)
Iron Bands of Bilarro 2500 gold
Iron Bands of Bilarro
Wondrous Item
Rare
This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a![iron bands of bilarro.jpeg](/uploads/images/43bc2397065057c5e164834841bf4687.jpeg)
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