Modification Overview in Proxima Alatheia | World Anvil

Modification Overview

The campaign uses the DnD 5e ruleset. To accomodate the science fiction aspects, some aspects have been renamed and some added.   You can access the new character sheets for both your character and starships here.  

Quick Guide:

 
 

Currency

There are three main currencies throughout the game. Some systems or governments may have their own in world currency, but at least 1 of the 3 is accepted in any given scenario.   The prevailing currency is that of Energy Credits (EC). This is the most widely used currency in the Alpha Quadrant. You can easy convert to EC as it is a 1:1 ratio to GP value (or rounded in case of Silver and Copper). Some item, armor, and weapon costs have been adjusted for this.   In more unscrupulous situations or those who live outside a dominating power, credits are not worth much. Electrum (ET) is far more rare and you can tell the age by how brightly it glows. Very old Electrum tends to flicker or is dim. It comes in 2 forms: Pieces and Bars. The Piece is the most common and is worth 20EC. The Bar is less common and is worth 25 Pieces / 500EC.   The rarest form of currency is Refined Tristellian (RT) crystals. Many warp vessels use these crystals in their warp drive and also as energy sources. Refined Tristellian is worth 5000EC. Unrefined ore can be converted through special processing. Unrefined ore is worth 1000EC.
    
- EC ET (Piece) ET (Bar) RT
EC 1 1/20 1/500 1/5000
ET (Piece) 20 1 1/25 1/250
ET (Bar) 500 25 1 1/10
RT 5000 500 10 1
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Backgrounds

The existing backgrounds from source books are compatible with a few thematic tweaks here and there. Adjust any currency given to the nearest GP value and convert it to EC as stated in the currency section.   In addition, a few skills have been changed. Please see the Player Skills section and map given skill proficiencies to the proper modified version.   New backgrounds can be found on the Backgrounds Page (TBD).   Back To Top  

Changes to Damage:

There is an additional damage type: Plasma.   In addition each damage type is associated with a particular damage class: kinetic, energy, or exotic. Unless a particular item or effect states otherwise, the damage type falls into the listed category.  
  • Kinetic: Dealing with physical impact or force.
  • Energy: Elemental in nature or of a focused energy nature.
  • Exotic: Unusual or highly chaotic and lethal. Due to this, not many defenses exist.
  This brings the valid damage types to to following:
Name Type Description
Acid
Energy
Corrosive sprays and dissolving enzymes deal acid damage.
Bludgeoning
Kinetic
Blunt force attacks like hammers, falling, constriction, and the like
deal bludgeoning damage.
Cold
Energy
The draining of heat, frigid blasts, and unique particle weapons
can blast freezing energy and deal cold damage.
Extreme environments can also lead to exposure to cold damage.
Fire
Energy
Both elemental fire and similar effects like radiation and
thermal burns are connected to fire damage.
Force
Exotic
Force is unusual in its nature. It's long held mystical connection
is undisputed. Only a few technological sources can produce the effect.
Lightning
Energy
The electrical contact from shocks, surges, and even bolts
of lightning deal out lightning energy.
Necrotic
Exotic
Necrotic energy withers matter and even the soul. It drains the life and energy
from others or rapidly imposes decay or destruction. Anti-matter and radioactive
energy weapons along with mystical sources deal necrotic energy.
Piercing
Kinetic
Puncturing and impaling attacks, including spears and
monsters' bites, deal piercing damage.
Plasma
Exotic
Plasma is the fourth elemental state with unusual properties.
Super heated gas the likes of which compose stars and lightning bolts
constitutes plasma. Some conduits and weapons can harness plasma for damage.
Poison
Exotic
Caused by venomous stings and toxic gas among natural or synthetic poisons.
Psychic
Exotic
Mental abilities such as a psionic blast deal psychic damage.
Radiant
Energy
Radiant damage sears the flesh like fire. This is casued by focused
beams of light, photonic charges, or mystical holy energy.
Slashing
Kinetic
Swords, axes, and monsters' claws deal slashing damage.
Thunder
Kinetic
A concussive burst of sound dealt by sonic devices, explosive charges,
or similar cases deal thunder damage.
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Modifications to Skills

Renamed Skills:
  • Nature => Life Science
  Additional Skills:
  • Astronomy (INT)
  • Computers (INT)
  • Engineering (INT)
  • Piloting (DEX)
  Astronomy
Checks for physics, navigation, space-time manipulation, etc   Computers
Checks for hacking, programming, or interfacing with computers   Engineering
Checks for repairing ships, building or sabataging robots or machinery, dealing with explosives, or understanding how things are built   Piloting
Checks for piloting starships, plotting safe courses, etc  

Updated Character Skills:

Main Stat Skills
Strength Athletics
Dexterity Acrobatics
Piloting
Sleight of Hand
Stealth
Constitution -
Intelligence Arcana
Astronomy
Computers
Engineering
History
Investigation
Life Science
Religion
Wisdom Animal Handling
Insight
Medicine
Perception
Survival
Charisma Deception
Intimidation
Performance
Persuasion

Armor and Weapon Changes

To accomodate the Sci-Fi elements several modifications and new items are avilable in this setting.  

Armor Changes

The following armor is not available in this campaign:
  • Medium Armor
    • Chain Shirt
    • Breastplate
    • Half Plate
  • Heavy Armor
    • Ring Mail
    • Chain Mail
    • Splint
    • Plate
New armor to replace these options are available. Due to the varying nature of weapons in science fiction a little more balance is needed. To see the full details, please see the amor details page for more information.  

Weapon Properties:

New weapon properties exist for many of the new weapons. For full details on available weapons please see the Weapons Page.
  • Analog
  • Block
  • Burst Fire
  • Explode
  • Injection
  • Line
  • Nonlethal
  • Operative
  • Powered
  • Quick Reload
  • Recharge
  • Stun
  • Wide Beam
 
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