Unranked techniques

This guide to ranking techniques is meant to help all newcomers to the system. Ranking techniques is a very easy process where one simply names a technique, describes it and then paste the technique format below behind the description. After that its as simple as filling in the question marks.   Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Total: 0.   If a technique requires a main action, it should deal as much damage as possible, since it will be one of the primary actions taken in the round, an easy way to remember this is Main action = full damage   If a technique requires a minor action to use, it should deal less damage than if it required a Main Action, this does not mean the techniques are useless in combat however, many minor action techniques are used buff the user or their allies, debuff enemies or dish out effects or extra damage with the right techniques, though it may not deal as much damage as a main action it can prove vital in combat. Minor action techniques typically take -2 damage die modifier or have their damage die cut in half.   Reactions are the fastest, and often rarest of all types of techniques. They deal very little damage and are often used for last second effects, attacks or quick escapesor defenses. Reaction techniques typically take a -4 damage die modifier or have the damage die total cut by 1/4th.   If a technique is meant to be held over multiple round or focused on you must cut the damage per round in half from the standard damage, but also cut the chakra cost by half as well. This will give you a safe standard to work with on Focus based techniques, an easy way to remember this is Damage per round = 1/2 chakra cost for half damage. Damage over time = focus.   At any point while ranking techniques its good to remember that 1 damage die can be sacrificed to make a change from the standard stats for the technique, such as increasing its range. This also works in reverse to a degree, if the user of a technique must make physical contact or the range is set to Melee or touch, the technique can deal an extra damage die. Melee = +1 damage die.   If a technique would impose a condition, status or holds an effect the technique must lose something in turn as well, which is most often damage. This is typically a -2 damage die modifier. If a technique would have no effect or condition that the target must make a saving throw from, the save is instead made for half damage. All saving throws against techniques automatically cuts the damage in half, status effects and conditions are considered an addition to the Half Damage save.   Below are the base save modifiers applied to techniques, the user of a technique will add their proficiency bonus and the applicable stat modifier to this save to determine the DC the target must pass, but for the purpose of technique creation only the base DC is needed. For those curious how to get the total for your technique DC it is as simple as Rank DC+Stat+proficency.   Rank DC: E = 8, D = 10, C = 12, B = 14, A = 16, S = 18, SS =20, Y = 22, Z = 24, ZZ = 26   Damage types These are each of the damage types present in the game system. If a technique deals damage you must also assign what kind of damage it does.   Acid, Atomic, bludgeoning, Chakra, Cold, Explosive, Fire, Force, Mental, Necrotic, Piercing, Slashing, Sonic, Spirit, Suffocation, Thunder, Toxic,   Its important to keep in mind that many techniques and abilities may be similar but as long as they deal different damage types, effects or go into seperate subsections or styles of techniques theres nothing wrong with similarities.   Status effects These are the various current status effects that a technique may impose on targets. When techniques reach B rank the status effects often evolve to B-rank, though this is a guideline, not a hard rule.   Stage 1: 18. Bleeding, Blind, Burned, Buzzed, Charmed, Chilled, Choking, Confused, Crazy, Deaf, Dependant, Exhausted, Fear, Grappled, Hexed, Poisoned, Sleeping, Stunned.   Stage 2: 13. Addicted, Badly poisoned, Cursed, Frozen, Heavy bleeding, Insanity, Intoxicated, Paralyzed, Petrified, Restrained, Rotting, severe burns, suffocating, withdrawl.   -------------------------------------------------   Below is the guideline for how strong each rank of each technique is as well as how much chakra they consume and their various ranges. When ranking techniques use the information give above and apply them to these base stats. E rank is the lowest rank for the weakest of techniques and S rank is the strongest with the most powerful effects. Simply check the guide for each rank as you prepare to build your techniques.     E: These techniques are the most basic abilities within their class, they are not as powerful as other techniques, they are low cost techniques that still yield high results in combat.   Average damage dice: 4d6+5/3/1. Base save/score bonus: 8. Max range: 50ft line, 25ft cone, 15ft radius. Chakra cost: 10. Damage: Ave 12. Max 24. Barriers: 25 points. Stat improvements: +2. Healing: 1 Hit Die as a reaction, 3 as a minor, 5 max. Number of techniques: 0.   -----------------------------------------------------------------------------------------------------   D: These are genin level abilities with greater results than E rank, these low level abilities typically take more chakra and can quickly exhaust weak chakra reserves.   Average damage dice: 6d8+10/8/5. Base save/score bonus: 10. Max range: 75ft line, 50ft cone, 25ft radius. Chakra cost: 25. Damage: Ave 20. Max 40. Barriers: 50 points. Stat improvements: +3. Healing: 3 Hit Die as a reaction, 5 as a minor, 8 max. Number of techniques: 0.   -----------------------------------------------------------------------------------------------------   C: The most common level of technique, these abilities take considerable chakra but can be highly effective in battle.   Base save/score bonus: 12. Max range: 100ft line, 75ft cone, 50ft radius. Chakra cost: 50. Average damage dice: 8d10+25/15/10 Damage: Ave 44. Max 80. Barriers: 100 points. Stat improvements: +4. Healing: 5 Hit Die as a reaction, 7 as a minor, 10 max. Number of techniques: 0.   -----------------------------------------------------------------------------------------------------   B: These jonin level techniques are typically the highest that most ninja can perform effectively.   Average damage dice: 10d12+50/40/25. Base save/score bonus: 14. Max range: 150ft line, 100ft cone, 75ft radius. Chakra cost: 75. Damage: Ave 65. Max 120.Barriers: 150 points. Stat improvements: +5. Healing: 8 Hit Die as a reaction, 10 as a minor, 12 max.Number of techniques: 0.   -----------------------------------------------------------------------------------------------------   A: These techniques are beyond the reach of the average shinobi and the ability to use one is sure to impress.   Average damage dice: 12d20+75/60/50. Base save/score bonus: 16. Max range: 200ft line, 150ft cone, 100ft radius. Chakra cost: 100. Damage: Ave 120. Max 240. Barriers: 250 points. Stat improvements: +6. Healing: 10 Hit Die as a reaction, 12 as a minor, 15 max.Number of techniques: 0.   -----------------------------------------------------------------------------------------------------   S: The greatest level of techniques, this is near impossible to escape from.   Average damage dice: 5d100+100/85/75. Base save/score bonus: 18. Max range: 500ft line, 250ft cone, 175ft radius. Chakra cost: 150. Damage: Ave 250. Max 500. Barriers: 500 points. Stat improvements: +8. Healing: 12 Hit Die as a reaction, 15 as a minor, 20 max. Number of techniques: 0.   SS: The greatest level of techniques, this is near impossible to escape from.   Average damage dice: 8d100+200/150/100. Base save/score bonus: 20. Max range: 600ft line, 300ft cone, 200ft radius. Chakra cost: 250. Damage: Ave 500. Max 1,000. Barriers: 1,000 points. Stat improvements: +10. Healing: 15 Hit Die as a reaction, 18 as a minor, 25 max. Number of techniques: 0.   ---------------------------------------------------------------   Y: The greatest level of techniques, this is near impossible to escape from.   Average damage dice: 10d100+500/350/200. Base save/score bonus: 22. Max range: 700ft line, 400ft cone, 250ft radius. Chakra cost: 400. Damage: Ave 1,000. Max 1,500. Barriers: 2,000 points. Stat improvements: +12. Healing: 20 Hit Die as a reaction, 25 as a minor, 30 max. Number of techniques: 0.   -------------------------------------------------------------------   Z: The greatest level of techniques, this is near impossible to escape from.   Average damage dice: 15d100+750/650/500. Base save/score bonus: 24. Max range: 800ft line, 500ft cone, 300ft radius. Chakra cost: 500. Damage: Ave 1,500. Max 2,250. Barriers: 2,500 points. Stat improvements: +14. Healing: 25 Hit Die as a reaction, 30 as a minor, 35 max. Number of techniques: 0.   --------------------------------------------------------   ZZ: The greatest level of techniques, this is near impossible to escape from.   Average damage dice: 20d100+1,000/850/750. Base save/score bonus: 26. Max range: 1,000ft line, 750ft cone, 500ft radius. Chakra cost: 750. Damage: Ave 2,000. Max 3,000. Barriers: 5,000 points. Stat improvements: +20. Healing: 30 Hit Die as a reaction, 40 as a minor, 50 max. Number of techniques: 0.   ----------------------------------------------------------------------------------------------------- Styles: There are many types of styles for techniques. As follows they are   Animal Combat: The primary fighting style of beasts and those that work alongside them, if it involves honing into animal like powers or commanding a beast to work with the user it belongs in this style.   Fuinjutsu: The sealing arts and barriers, if it involves placing a seal, using a scroll, sealing a target or creating a barrier, its fuinjutsu.   Genjutsu: The art of illusions and trickery, deception and even control. Genjutsu is the style of illusions and mind games.   Insect Use: The use of insects in combat, if it involves bugs or insect like beings it belongs here.   Jinchurikki: The jinchurikki class requires gaining chakra from an outside being, whether they're sealed inside you or not does not matter. Warlocks and paladins, saints and religious followers could all use abilities from the jinchurikki class.   Kekkei Genkai: A special style of technique that is typically only found in certain bloodlines or those with great skill. Those that devote themselves to combining natures can sometimes learn kekkei genkai.   Kenjutsu: The combat class of weaponry, if it involves using a weapon it falls into kenjutsu.   Kinjutsu: Forbidden techniques, a very versatile class that is composed of techniques that are outlawed, lost to history, unknown to the modern world or does not fall into one of the other technique categories.   Magic: The mystic arts, this style is primarily meant for more mystical or wonderous abilities not typically found in the ninja world.   Medical: The art of healing, biology and the knowledge of the physical form. Primarily a support class its known that medical ninja can also be some of the most difficult combatants.   Ninjutsu: The primary class used for elemental or supernatural abilities in the ninja world. Considered one of the 5 primary classes in the world.   Puppetry: The art of manipulating objects, weapons and even living beings against their will.   Senjutsu: Senjutsu is the ability to intake and use energy from the planet or universe around them. Though this intake can be regulated and used as a positive tool for the sages and others with training it often leads to others intaking unbalanced or corrupted nature energy and becoming monsters. This is often found in nature when beasts have naturally taken in nature energy.   Sexjutsu: The art of seduction, arousal and temptation. This class is heavily reliant on charisma and has a heavy focus on more adult forms of combat. If its sexual, seductive or specifically targets genitals it likely winds up here, you sick fucks.   Space-Time: The usage of altering space or time to the users liking, an incredibly versatile ability that requires incredible training and mental capacity.   Taijutsu: The unarmed combat style, from punching people in the face, body slams, wicked combos and any other form of unarmed attacks you can think of it belongs here, anime logic applies.   Below will be a free space for random techniques and practicing your hand at ranking styles, feel free to make additions and suggestions for any techniques here as well.     Unranked:   ---------------------------------------------------------------------------- 20   Seal of constant joy: The   Seal of inner peace: A powerful seal that can be placed on a target to contain all negativity in their mind, body, and soul. Those with this seal have all impurities and toxins purged, all doubt, fear, anger or depression removed. The target may be uncomfortable but will suffer no damage as this seal does not harm the target, but grants them a level of peace that few can understand, and less have ever felt. Where any negativity in a person existed, now exists positivity. Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action     Rank: S. Style: Fuinjutsu.. Chakra cost: 150 or 80 per round. Range: ???. Save: 18, ??? vs taunt. Damage: 5d100+100 or 3d100+60 necrotic per round. Focus: ???. Requirements: ???. Enhancement: ???. Action   Seal of Ruination:   Seal of Ruinination, Shield: When being attacked the user can use this variant of the Seal of Ruination. The user creates a seal around themselves and any near them, any who strike this shield are dealt a massive amount of damage as any organic material that touches the seal from the outside is destroyed at the atomic level and left weak to all forms of damage for 1 full round. Rank: SS. Style: Fuinjutsu. Chakra cost: 200. Range: Self/50ft radius centered on self. Save: 20, pow for half damage. Damage: 1d100+75 atomic. Focus: No. Requirements: ???. Enhancement: ???. Reaction   Rank: A. Style: Kinjutsu. Chakra cost: 100 or 60 per round. Range: ???. Save: 16, ??? vs AC mod Damage: 12d20+75 or 7d20+40 toxic per round. Focus: ???. Requirements: ???. Enhancement: ???. Main Action   wyrm strike:   Tiger Roar: A vicious shout towards the enemy that disorients and confuses the mind.   Wing Powder Genjutsu:   Wing Powder Technique:   Butterfly Haze:   Moth Dust Technique:   Feast of Flies:   Insects swarm around a target, covering their entire body while vibrating rapidly and exuding intense heat from their own bodies to boil a target alive.   Sword Circle slice: The user spins their blade in a circle marking an area as they do, everything in that area is cut. Rank: E. Style: Kenjutsu. Chakra cost: 10. Range: 15ft radius. Save: 8, dex for half damage. Damage: 4d6+5 slashing. Focus: No. Requirements: Must have a weapon equipped. Enhancement: +2 damage die. Action         ------------- Alchemy   Temporary Transmutation:   Transmutative boost:   Transmutative guard:   Transmutative Slash:   Transmutative stab:   Transmutative bash:   Transmutative beam:   Transmutation blast:   Wild transmutation:   Alchemy Shield:   Alchemical Golem Technique:   Alchemical Dragon Jutsu:   Instant Alchemy:   Arcane Enchantment technique:   Alchemic touch: The user can shift any object or item they touch to shift to any other material of the user's choice, though any equipment will resist the changes or will retain all properties as the shift will be considered thematic, meaning no stats will be altered on it.   True Alchemic Touch: anytime the user comes into physical contact with an object they can shift the item they came into contact with into any object of state of matter of the user's choice.   sanguine binding: the user uses the blood of a target to bind them to an object, such as a voodoo doll.   Alchemic Fusion technique:   Sudden Alchemic Shield:   Transmuting touch:   Touch of Midas:   Self alteration:   Self transmutation technique:   Size Shift technique:   Alchemic punch:   Transmutation Strike:   Alchemic forge construction:   Elemental Synthesis:   Elemental Infusion:   Mercurial Reversal: Turns an object into its base components.   Elixir infusion:   Alchemical Extraction technique:   Alchemical Genesis:   Verdant reclamation technique: restores life to dead or destroyed materials and ingredients.   Alchemical restoration:   Alchemic Rebirth technique:   Alchemic Reincarnation:   Synthetic Life transmutation:   Alchemic Transference technique: Allows the user to transfer one property, ability, or effect from one target within range to another.   Alchemic Imbuing Technique:   Alchemic distillation technique:   Geologic shield:   Geologic armor:   Alchemic armor technique:   Mimic Creation Technique:   Doppelganger Transmutation Technique:   Matter Manipulation   Wing sprout:   Wing growth:   Mass wing growth:   Angelic wing growth:   Mass angelic wing growth:   Demonic wing growth:   Mass demonic wing growth:   Max speed:   Max speed attack:   Max speed combo:   Max speed strike:   Max speed strike combo:   Infinite mass punch:   Time reversal:   Time advancement:   Mass time advancement:   Time removal technique:   Time immunity technique:   Spacial shift:   Mass spacial shift:   Global spacial Shift:   White suns: An attack where a flying humanoid races towards a target and strikes them with both forearms while leaving a flurry of white feathers behind them.   Age seal:   Age entrapment seal:   Immortality seal:   Reincarnation seal:   Revival seal:   Counter-strike seal:   Attack reversal seal:   Attack reversal barrier:   Aerial dome: The user places a large dome of constant harsh winds over an area, all inside are subject to sharp ringing in their ears and suffocating inside.   Aerial shot: The user throws razor sharp winds towards a target.   Aerial rubble shot: The user causes gusts of air to lift rocks or other debris and volley it at targets within range.   Aerial Phose: the user swings their arms in a circle to pull a target towards them before spinning again in the opposite direction to send a powerful cyclone straight towards the helpless target.   Aerial Levitation: The user selects a number of targets who can each now fly at equal to their normal movement speed.   Air form: The user allows their body to merge with the air around themselves allowing them to become invisible, impossible to sense and completely silent, though upon launching an attack they become visible again. Senjutsu   Air bomber: the user sends a burst of air upwards that detonates on impact dealing mass damage to its targets.   Airspace Metsu: The user sends a blast of wind towards a target that steals their energy, ripping it from their body in place of physical damage and dispersing that energy in the wind.   Airspace Zetsu: The user sends several blasts of wind over a wide radius, each of these blasts detonate dealing a large amount of damage to any nearby.   Airspace Zero: the user causes wind to whirl around themselves, constantly gathering power as it wraps around and covers them in totality. The user then faces their open palms towards the target and launches a series of bright specks of energy that will erupt with the flurry of the gathered tornado.       Light blades of judgement:   Mass light blades of judgement:   Dark cloaked black blade:   Lightless slash:   Dark blade blunt strike:   Dark blade dimensional slash:   Black twister:   Salamander's breath:   Caldius Brachium:   Mana Skin:   Mana Zone:   Formula 28: the user performs a series of hand movements drawing out a number of patterns with ink, energy or another material, once the 3 magic circles are formed around the user they are then able to launch a massive shockwave around the target enemy, this attack can also be triggered by targeting the circles that have been placed over an area as a trap.   Formula 100: The user performs a series of hand movements that create 3 magic circles around a target area, infront, above, and below a target, leaving them nowhere to run. These circles then each detonate powerful shockwaves that are certain to destroy anything near the target area.   Bear the Knuckle: the user summons the spirit of a bear to strike their target with enough power to blow them away.   Ankhseram black magic: a forbidden dark magic that kills anything it touches.   Ankhseram death curse:   Ankhseram Death orb:   Ankhseram Death Predation: the user exudes a radius of pure death around themselves killing all things in this radius.   Ankhseram one ultimate: the user cloaks their hands in ankgseram death magic before striking a target at point blank range.   Ankhseram Dark blast inferno: The user cloaks their fists in whirling black magic and launches it as a massive blast at a target as they are struck directly.   Ankhseram Repent: the user swipes both arms in a circular motion until their hands meet, the top hand has the index and middle finger pointing upwards while he lower hand has the pinky and index finger pointing downwards and the user is enveloped in dark aura. This energy is then launched in a massive beam shot straight at a target of their choosing.   Fire Titan's wrath:   Frost Titan's slam:   Brutal leap:   Super Jump:   Ground pound:   Shell Shield:   Gale wind:   Winds of love:   Divine Wind:   Jet black sword: the user covers their arm in dark energy that can extend as far as the darkness can reach, allowing the user to pierce through any defense regardless of range.   Death slice:           -------------------------------------- Animal Combat -------------------------------------   Aquatic beast techniques       ---------------------------------------- Basic beast techniques       --------------------------- Bird Techniques       -------------------------------------------------- Kinjutsu requirement       ----------------------------------------------------- Reptile Techniques         --------------------------------------------------- Fuinjutsu ---------------------------   Barriers       -----------------------------------   Seals       ----------------------------------- Kinjutsu Requirement       ------------------------------------------------------------------------- Genjutsu -----------------------------------   Combat genjutsu       --------------------------------------------   Support Genjutsu       ---------------------------------------------------   Insect Use       ------------------   Combat Insect techniques       -----------------------   Support Insect Techniques       -------------------------------------------------------- Jinchurikki --------------------   Combat Jinchurikki Techniques       -------------------------------------------   Support Jinchurikki Techniques       ----------------------------------------------------------------------------------------------------- Kenjutsu: ----------------------   3 sword style techniques       ----------------------------------   2 sword style techniques       -----------------------------------------   1 sword style techniques       -------------------------------------   Battle-dance techniques         -------------------------------------------   Basic weapon techniques         ---------------------------------------------------------   Ninja Arts       -----------------------------------------   Samurai arts       ------------------------------------   Trap specialty       ----------------------------------------------   Viking Arts     ------------------------------------------------------   Kinjutsu       ------------------------------------ Combat Kinjutsu       -------------------------------------------- Support Kinjutsu       ---------------------------------------------------------------------------- Magic   Magic Fog: The user creates a magical fog around a widespread area which temporarily blinds enemies.   Cloud Fog:   Shade:   Raze:   Dancing Dagger:   Condem:   Flash:   Time slip:   Doomclaw:   Dark Spark:   Magic hammer:   White Wind:   Mass Mute:   Gravity:   Graviga:   Gravija:   Quicken:   Banish:   Banishment:   Bane:   Dimension door:   Sparks:   Flames:   Frostbite:   Fire rune:   Thunder rune:   Frost rune:   Magic Meltdown:   Flood:   Valor: Next attack hits harder.   Vanish: Brief invisibility.   Invisibility:   Magic bolt:   Magic bolts:   Mage Bolt:   Witch bolt:   Chaos bolt:   Hell bolt:   Future vision:   Soul search:   Comet Crash:   Demi: Gravity blast.   Demira:   Demiga:   Despell:   Debarrier:   Resistance:   Mending:   Acid Spray:   Shocking grasp:   Magic blade:   Magic shield:   Freeze:   Freezaga:   Freezara:   Mage wall:   Full cure:   Full regen:   Full restore:   Healing ward:   Apocalypse:   Catastrophe:   Doomsday:   Bio sword:   Blizzard sword:   Blizzaga sword:   Blizzara Sword:   Fire sword:   Fira sword:   Firaga sword:   Doomsday sword:   Flare sword:   Thunder sword:   Thundara sword:   Thundaga sword:   Water:   Watera:   Wateraga:   Auto-life:   Nulblaze:   Nulshock:   Nulfrost:   Magic blast:   Magic ray:   Magic beam:   Meteor Strike:   Hellfire:   Aerospark:   Diamond dust:   Impulse:   Megaflare:   Oblivion:   Icen:   Protective Light:   Rend:   Heatra:   Healing Light:   Weak ward:   Ward of defense:   Ward of protection:   Hyper Blast:   Gaia's wrath:   Thorn whip:   Judgement Bolt:   Whisperwind:   Radiant Breath:   Tsunami:   Flames of Rebirth:   Ruby Light:   Thunderstorm spell:   Tornado Zone:   Holy judgement:   1,000 needles:   Eternal Breath:   Diamond light:   Emerald Light:   Eternal Darkness:   Pearl Light:   Terra Homing:   Anemohelix: A DOT Wind spell.   Noctohelix: Dark spell.   Pyrohelix:   Hydrohelix:   Ionhelix:   Acrid stream:   Ice break:   Wingardium Leviosa: The user makes an object levitate.   Alohamora: The user unlocks a locked chest or door.   Lumos: The user creates a ball of light.   Avada Kedavra:   Crucio: Torture curse, DOT.   Aberto: Unlocks doors.   Aquamenti:   Aqua Eructo:   Alarte Ascendare: The target is launched into the air.   Anapneo: A spell to clear ones airway, they become resistant to suffocation damage and the choking effect.   Dolohov's Curse:   Aparecium: A spell to reveal hidden messages.   Acid pillar:   Acidic Pillar burst:   Acid pillar prison:   Caustic Chain Confinement:   Multi-angle acid blast:   Melf's acid arrow       23. ------------------------------------------------------- Medical       --------------------------------- Combat medical       --------------------------------- Support Medical       ----------------------------------------------------------- Puppetry       --------------------------- Combat Puppetry       ------------------------ Support Puppetry       -------------------------------------------------------------------------------- Senjutsu 0.       --------------------- General senjutsu       --------------------------- Kinjutsu requirement       -------------------------------------------------------- Sexjutsu       ------------------------------------------ Space-Time:     ------------------------------------------- Taijutsu     ____________________________________________________________________________________ Ninjutsu   --------------------------------------------- General Ninjutsu       ---------------------------------------- Wind style       ----------------------------------------------------------- Earth style     -------------------------------------------------------------- Fire Style       --------------------------------------------------- Water style       ------------------------------------------------------------- Lightning style       ------------------------------------------------------------------------------------------ Kekkei Genkai ------------------------------------------------------------------ Blood style     --------------------------------------------------------- Body expansion   ------------------------------------------------------------------------------------- Bone style     -------------------------------------------------------------------------- Crystal Style   Gem shine: The user makes a gem or crystal within range shine brightly, blinding targets near it.   Crystal Flash:   Gem strike:   Gem polish:   Diamond storm:   -------------------------------------------- Explosive style   Little flower: the user causes an explosion in their palm damaging anything nearby. Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action     Hidden bomb: the user can place a hidden bomb made of energy that those nearby, or those who have these bombs placed on them are typically unaware of their placement. These deal a large amount of damage to targets within range.   Countdown: Any bombs or explosives the user targets that possess their chakra or energy begin counting down, upon the countdown concluding the bombs will detonate at max damage. Rules for the countdown can be set by the user, such as the countdown being linked to time, heartbeats, footsteps, trying to disarm the explosives or otherwise not following the orders of the user.   Explosive monster jutsu:   Exploding dragon jutsu:   Bomb Clone:   Bomb Blast Dance:   Clay Coffin technique:   Bomb Blast Roar:   Sonic Bomb:   Sonic Boom:   Sonic Detonation:   Electro-magnetic impulse:   EMP Shot:   EMP Blast:   Sonic Shock wave:   Sonic Collapse:   Napalm Shot:   Napalm Wave:   Napalm Burst:   Napalm Blast:   Napalm Wall:   Napalm Flame Tornado:   Napalm Nuke:   Bio-toxin bomb:   Bio-bomb shot:   Bio-bomb blast:   Bio-bomb wave:   Carpet bombing technique:   Napalm Carpet bombing:   Bio carpet bombing:   Chemical bomb shot:   Chemical bomb technique:   Chem bomb blast:   Chem bomb wave:   Missile shot:   Napalm missile shot:   Bio missile shot:   Chem missile shot:   Missile Barrage:   Nitro bomb shot:   Nitro missile:   Nitro carpet bombing:   Nitro nuke:   Hallucigenic bomb:   Napalm dragon jutsu:   Nuclear dragon jutsu:   ---------------------------------------------------------------------------------------------------------- Glass style   Reflective shine: The user manipulates chakra to form a thin, curved panel of reflective glass that surrounds them in a flash. This glass captures and bends incoming light, chakra blasts, or projectiles, bouncing them back at the attacker with dazzling force. In direct sunlight or light-enhanced environments, the flash created is blinding, making it dangerous to fight this user head-on. It’s often used to dazzle opponents, reflect attacks, or as a trick maneuver to force enemies into disadvantage. Rank: D. Style: Glass. Chakra cost: 25. Range: 25ft radius. Save: 10, chakra clash and blindness. Damage: 1d8+3, radiant. Focus: none. Requirements: none. Enhancement: Doubled range. Action Reaction.   Mirror Flash: Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Blinding Mirror: Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Mirror coat: Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Mirror Trap: Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Glass Shard shot:   Glass Shard volley:   Glass Shard Barrage:   Glass Hailstorm:   Glass prison jutsu:   Mirror prison jutsu:   Glass Shield jutsu:   Mirror Shield Jutsu:   Shattered Mirror Storm:   Glass Clone Jutsu:   Mirror Clone Jutsu:   Glass Golem Jutsu:   Mirror Golem Jutsu:   Glass dragon jutsu:   Mirror dragon jutsu:   Mirror Creation technique:   Mass Mirror Creation technique:   Mirror travel jutsu:   Mirror Self Reflection:   Mirror Reflection Illusion:   Mirror travel strike:   Mirror Travel Barrage:   Mirror travel trap:   Mirror seal jutsu:   Mirror Dimension Seal:   Magic Mirror jutsu:   Scrying Mirror technique:   Glass Flurry Storm:   Mirror Shatter:   Glass Rain:   Glass spikes:   Glass bullet jutsu:   ------------------------------------------------------------------------------------------------------------- Ice Style   Snow shine:   Ice flash:   Reflective ice glimmer:   Ice beam: The user sends a beam of ice that freezes those that it comes in contact with.   Frost beam:   Ray of frost:   Absolute Zero: Coldest Tempereature possible   Hail barrage:   Blizzard:   Blizzard barrage:   Aurora beam:   Borealis Genjutsu:   Arctic blitz:   Arctic Wave:   Icy wind:   Icy wave:   Ice ball:   Sheer cold:   Icicle spear:   Icicle spear barrage:   Avalanche:   Ice Shard:   Ice fang:   Frost breath:   Glaciate:   Freeze Shock:   Icy-hot:   Freezer burn:   Cold burn:   Icicle Crash:   Freeze Dry:   Sub-zero:   Sub-zero Slam:   Aura Veil:   Mountain Gale:   Snowscape:   Chilly Reception:   Icicle Birds: The user sends several ice shards at a target that take on the shape of small birds.   Ice Dragon Tail: Swinging their sword in a linear direction, the user creates overflowing ice from their blade in the form of a crescent.   Chill breath:   Frost breath:   Ice Bullet:   Snow Bullet:   ------------------------------------------------------------------------------------------------- Light Style   Heavenly Illumination technique: The user holds their hand out in a peace sign before a bright flash of light illuninates everything facing the user, blinding the targets and allowing the user to flee or attack their enemies. The user ignores opprotunity attacks from targets that have been blinded and attacks they make for the next round have advantage. Rank: B. Style: Ninjutsu. Chakra cost: 75. Range: 100ft cone. Save: 12, wis vs blinded. Damage: 2d12 mental. Focus: No. Requirements: Light style. Enhancement: Doubled range. Reaction     Lightspeed punch:   Lightspeed kick:   Kick of light:   Punch of light:   Light golem creation:   Armor of light technique:   Light speed dash:   Light ray:   Light beam:   Light reflection technique:   Hidden light technique:   Ama no Murakumo Sword: Sword made of light.   Yasakani String of Jewels: A rapid fire swarm of light bullets that spread over a large area dealing a massive amount of damage.   Light dragon jutsu:   Light ray trifecta:   Light wave technique:   Blast of light:   Solar Flash:   Global Illumination technique:   Light Eradication technique:   Light of the sun:   Shining Star:   Bright Beam:   Darklight Jutsu:   Light of Justice:   Eradicating Light:   Light of the underworld:   Light bullet:   Light clone:   Solar Light:   Cleansing Light:   Devil's light:   Cursed Light:   Rapid fire light bullets:   Great light bullets:   Multi-light clone:   Regulus: The user coats their body in light, keeping them partially protected while also allowing them to deal extra damage on melee or ranged weapon attacks.   Lion's Brilliance: The user lets out a large amount of light from their body, covering a wide radius around them. This bright light can be used to momentarily blind opponents, forcing them to lower their guard, dropping their AC while dealing a moderate amount of damage to the targets.   Regulus Impact: The user performs this technique by gathering light in their open right palm and then clenching their fist to punch the target. When this punch connects, a large lion's face materializes from light and strikes the target, blasting it away with great force.   Regulus Gatling Impact: The user gathers light in their hands before rapidly striking the target, sending them flying backwards.   Light Pulse:   ------------------------------------------------------------------------- Lava Style   Blinding magma fumes:   Blinding magma flash:   Flower fruit mountain: The user creates a volcano which then explodes violently, sending molten rock flying up in all directions the effects of which resemble a giant flower.Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Eruption:   Volcanic Blast:   Magma bullet:   Volcanic bullet:   Magma fist:   Lava dragon jutsu:   Lava plume:   Magma Storm:   Magma Spit:   Lava fang:   Magma prison:   Magma dragon jutsu:   Magma wall jutsu:   Lava trap jutsu:   Magma Spikes:   Volcanic Golem:   --------------------------------------------------------------- Magnet Style   Carbon storm:   Carbon trap:   Carbon bullet:   Carbon wall:   Mercury vapor:   Mercury drowning:   Mercury rain:   Mercury wave:   Mercury Crash:   Mercury seal:   Mercury Bomb blast:   Mercury Gas:   Silver dragon jutsu:   Silver shuriken shot:   Silver suffocation technique:   Silver Crater:   Silver Valley:   Silver Clone:   Magnetic Illusion technique:   Coal Burning Shot:   Coal Incineration technique:   Coal Prison jutsu:   Coal Dragon Jutsu:   Coal hellstorm:   Coal Wave:   Coal Crash:   Coal Burst:   Coal Dome technique:   ------------------------------------------------------ Mind Transfer   Mental blinding technique: The user hits the target with a burst of chakra that allows them to slip into the targets mind and remove their visual processors, rendering the target blind.   Eye mind reading: The user infiltrates a targets mind with their chakra in an attempt to read their mind.Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Telekinetic push:   Mind destruction jutsu: The user sends their chakra into a target's nervous system, giving them full control over the target's body. Because only their bodies are being controlled, targets remain aware of what their body is doing, though they won't understand why.Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Mind transmission jutsu: The user is able to telepathically communicate over a wide radius with any target they can sense, allies near the user can make physical contact with the user to speak to any the user is communicating with this way.Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Mind's eye of the Kagura: A highly advanced sensory jutsu that lets the target read and recognize chakra signatures as well as who they may belong to based off chakra readings. Users can tell the exact location of the target in relation to them. Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Object manipulation technique: This technique allows the user to telekinetically control objects after marking them with a seal on their hand.Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Psybeam:   Mind break:   Mind crush:   Psychic blast:   Dream Eater:   Psywave:   Psyshock:   Psystrike:   Shattered Psyche:   Psyblade:   Mind reading Technique:   Hive Mind Technique:   Mental Connetion Web:     ------------------------------------------------------------------------------------------ One for all   Eye Smash:   Oklahoma smash:   Detroit smash:   Texas smash:   United states of smash:   ---------------------------------------------------------------------------------------------------- Particle style   Particle seperation technique: The user begins dissassembling their own body to make them near impossible to hit, though this allows the user to phase through objects they cannot charge chakra, make attacks or use other techniques until they reform their body. If they run out of chakra while inside an object or space occupied by an inanimate object, the user will become ingrained with the object often resulting in dismemberment, injury, or death.   Particle clone jutsu: The user makes clones of themselves that are detonate over a wide radius when defeated.   Beelzebub: The user seperates their body at the cellular level, with each piece heading out and scanning the area as the user is reduced in size but given true sight in a large radius centered on an area of their choosing.   ------------------------------------------------------------------------------------------------------------- Rinnegan   Spirit blinding:   Blinding glare:   Arm cannon:   Missile arm blast:       ------------------------------------------------------------------- Scorch Style   Heat vision:   Sun Shine:   Blinding Rays:   Fire-storm rasengan: The user creates a Rasengan then breathes a Fireball into it. They then slam the flame-covered Rasengan into the opponent which erupts into a fiery blast.   Blaze kick:   Scorching ray:   Flame vortex:   Overheat:   Scorch beam:   Blaze bullet:   Flare Blitz:   Incineration:   Heat Crash:   Searing Shot:   Fusion Flare:   Mystical Fire:   Inferno Overdrive:   Max Flare:   Pyro Ball:   Torch Song:   Scorching Hell: Running down the length of the cutting edge of the blade into the ground, a spark of liquid fire branches off in intricate circle pattern formations and creates several immense pillars of flame, which surround the area. The intent of this technique is to trap the opponent in the growing inferno, which develops from the pillars joining one another, and destroy everything within it.   Eternal blaze:   Armor of the sun:   Scorch Golem:   Sun Bullet:   Sun ray:   Sun Golem:   -------------------------------------------------------------------------- Shadow style   Shadow knuckle: The user makes a their shadow turn into a fist that strikes the target from afar.   Shadow knuckle Barrage:   Shadow knuckle Combo:   Mass Shadow Knuckle:   Mass shadow knuckle barrage:   Orochi Shadow: The user make a large multi-headed snake out of shadows that strikes all those within range of it every round.   shadow guard:   shadow shield:   shade barrier:   Shadow blinding technique:   Shadow eyes:   Shadow Stealing technique:   Shadow Absorption:   Shadow Imbuing:   Shadow punch:   Shadow Claw:   Shadow Sneak:   Shadow step:   Dark Hole:   Dark Void:   Shadow leap:   Shadow force:   Black Hole Eclipse:   Shadow Blitz:   Shadow Rush:   Shadow Break:   Shadow End:   Shadow wave:   Shadow Shot:   Shadow storm:   Shadow Bolt:   Shade Chill:   Shadow Blast:   Shadow snatch: The user covers a target area in their shadow and pulls all in that area into the darkness, they are then able to release those trapped within their shadow at will.   Shadow golem jutsu:   Shade armor Jutsu:   Shadow wall jutsu:   Shade dragon jutsu:   --------------------------------------------------- Sharingan   Sharingan glare:   Sharingan blinding technique:   Blood Moon Sacrifice: A target is placed under a genjutsu, in which they are made to see the caster murder someone who the target knows of. As they do so, a blood moon that reflects the sharingan rises in the distance. A rank   Copy counter:   Copy counter-strike:   Time Lapse: The user can activate this technique at half cost to set their place in time, they can reactivate it a second time as a reaction at to go back in time to the first activation, reversing any damage the user had sustained.   Gorgonic Gaze: The user petrifies any targets within eyesight.   Ninigi: The user creates a portal within eyesight that absorbs an incoming technique, this technique can be cast a second time to release the technique. Stored techniques should be listed seperately.   ???: The user selects two or more targets within eyesight, they can swap the posistions of any targets they selected.   Durga: The user places the targets in a genjutsu in which they are seperated from all others, the area may look however the user wishes but often resembles training grounds, battle fronts or colliseums, the two then compete in a battle. While this technique is active, the user can suffer no injuries, though the targets feel all the pain. This technique is perfect for stealthily eliminating targets or fighting within public areas, minimizing the risk of harming those nearby.   Phobos: The user puts a target in a hellish genjutsu where they are tormented by their greatest fears.   Gashadokoro: The user manifests a susanoo variant the takes the shape of a human skeleton that craves the flesh of others. While the susanno is active the user gains a boost to their AC and their size increases to giant. The starving skeleton heals the user for half of any damage they deal while their susanoo is active. Bone style, Mangekyo requirement, minor action.   -------------------------------------------------- Smoke style   Blinding Smoke:   Smokescreen Gas technique:   Haze Spray: Sends out a burst of sharp mist to cut the target in half.Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Smoke shot: Creates a short, controlled blast of smoke that can blind the target in seconds.Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Blistering Blaze: Sends out a burst of smoke that, upon contact with anything, creates an explosion of steam that will either harm or kill the target.Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Choking Fumes: This is similar to the choking cloud, except the fumes are not just dense and choking, they are poisonous as well. When breathed in, the target's lungs will blister and burn, while the body slowly shuts down from the painful fumes.Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Choking Ash: The ash in this jutsu burns at the targets skin at the start of every turn. If they fail an endurance save, they take damage at the start of their turn in every round of combat.Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Ashes of The Millions: The ash in this jutsu burns away the target's organs when breathed in, so not only does it kill the target with the pain the ash brings, but also with the amount of blood loss from the target's dying organs. The ash from this jutsu is known to destroy the area's natural ecosystem, as it essentially poisons everything the ash touches.Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Smoke tricks:   Caustic Smoke:   Smoke barrier:   Smokescreen Clone trap: The user unleashes a large smokescreen that covers a wide radius, the user and any allies in the area can sense any enemies in the area even if they cannot see them. All attacks enemies make are at disadvantage, all attacks allies make are made with advantage. User and allies gain +5 AC while in the area and any techniques enemies make for the duration triggers a chakra clash with the user, but allies are free to use abilities without disturbing the smoke.   Smoke step:   Smoke travel:   Smokey-tokey:   Hazardous Smoke:   Smoker's cough genjutsu:   Ashes of the fallen:   ------------------------------------------------------------------------ Soul Style   Spirit Shield technique   Spirit wall jutsu:       -------------------------------------------------------------------------------------- Steam style   Blinding steam shot:   Fountain of Fury fist: After increasing their chakra temperature to the boiling point, the user releases boiling steams from his body and delivers a steam-enhanced punch that sends his opponent flying far away.Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Steam storm: Creates a powerful gust of powerful, pressurized steam to knock over and possibly kill the target. Can be used for both stealth and offense.Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Steam Fume: This is a short burst of intense, pressurized steam that disorients and distracts the target. Less than lethal for short-term use.Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Steam Mist: This is a long, continuous stream of steam that obscures the vision of the target.Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Erupting Thrust Cannon: The user jumps into the air, and while spinning, lands a kick, a punch, and a steam blast on his opponent, sending them crashing to the ground. Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Action   Furious Spiral Fist: The user delivers a series of strikes, and while aided by his steam, he spin kicks, kicks down, and lands several punches on his opponent as he spins, hitting them upwards.Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Furious Spiral Kick: The user delivers a few punches, hits the opponent up, jumps up into the air, and does a spinning downward kick that's accelerated by his steam to the opponent.Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Scald:   Steam Eruption:   Boiling Point:   Geyser Burst:   Strange Steam:   Misty Explosion:   Hydro Steam:   Hiriviendo: The user targets any water in the area and immediatly boils it before it can make contact with the user.   ------------------------------------------------------- Steel Style   Steel Shine:   Steel Shine Flash:   Metal alteration technique:   Metal strengthening technique:   Steel wing:   Iron jab:   Iron Kick:   Steel blast:   Iron beam blast:   Iron beam barrage:   Steel beam blast:   Steel beam barrage:   Adamantine beam blast:   Adamantine beam barrage:   Metal claw:   Gyro Ball:   Metal Burst:   Bullet punch:   Flash Cannon:   Iron Head:   Gear Grind:   Corkscrew Crash:   Iron Bash:   Double iron bash:   Behemoth Bash:   Behemoth Blade:   Gigaton Punch:     --------------------------------------------------------------------------------------------------------------- Storm Style   Storm Flash:   Shocking sea:   Sea stun:   Soak: The user soaks the target in water to make them vulnerable to thunder damage for the next round.   Stun Rain: The user has rain filled with static electricity fall over a large area, stunning any within its radius.   Electrify: The user runs powerful electricty through an object they touch, the next target to touch the object, other than the user, will take thunder damage.   Rising Voltage:   Thunder Cage:   Thunderous Kick:   Wild Bolt Storm:   ----------------------------------------------------------------------------------------------------------- Tempest style   Blinding Storm winds:   Torrential rain: blinding rain+winds.Rank: ???. Style: ???. Chakra cost: ???. Range: ???. Save: ???. Damage: ???. Focus: ???. Requirements: ???. Enhancement: ???. Action   Water Spout:   Hydro Vortex:   Oceanic Opretta:   Chilled Water:   Aqua Cutter:   ---------------------------------------------------------------------------------- Tenseigan   Tenseigan chakra cloak:   Tenseigan Pulse:   Moon beam:   Morning sun:   Luster purge:   Meteor Mash:   Cosmic Power:   Psycho Cut:   Lunar Dance:   Lazer Lock On:   Prismatic Lazer:   EternaBeam:   Lunar blessing:   Tenseigan curse technique: ----------------------------------------------------- Weather manipulation   Cloud mist:   --------------------------------------------------------------------------------------- Yin-yang style     ------------------------------------------------------------------------------------------------------------------

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