Spikes
Tier: -1
Activation: Active (Action)
Ranked: No
Type: Ground
Skill: Elemental
Strain Cost: 0
Range: Short
Qualities: None
Damage: n/a
Critical: n/a
Effect: All terrain within SHort Range is covered in Spikes. Spikes cause terrain to count as Slow Terrain, and a grounded foe that runs into the hazards will suffer 2 Unsoakable Wounds and become Slowed until the end of their next turn.
Contest Type: Smart
Contest Effect: Sabotage
Comments