Gith
In the beginning there were problems between the Githyanki and Githzerai, that were merely put aside so they could return to the astral sea, after many generations there are almost no gith around that still make a distinction with only some traditional teachings remaining of their different origins. They live together with their gnomish allies in their flying fortress, Anarek.
Their nomadic lifestyle in the safe haven of their flying flotilla causes them to be dependent on trade for certain things, as they are very non-violent, they had to find avenue for money making. While many locations get harvested during their travels they can also harvest certain materials from their domesticated beasts and they are also the most advanced when it comes to magic item creation. Ability Scores: Int +1, Con +1, Wis +1
Size: Medium
Speed: 30 ft.
Age. Gith reach adulthood in their late teens and live for about a century.
Size. Gith are taller and leaner than humans, with most a slender 6 feet in height.
Languages. You can speak, read, and write Common and Gith.
Mental Discipline. You have advantage on saving throws against the charmed and frightened conditions. Under the tutelage of monastic masters, githzerai learn to govern their own minds.
Martial Prodigy. You are proficient with light and medium armor and with shortswords, longswords, and greatswords.
Gith teachings. You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait. When you reach 3rd level, you can cast Enhance ability, as a 2nd level spell, once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the detect thought spell once with this trait, and you regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells. When you cast them with this trait, they don't require components.
Their nomadic lifestyle in the safe haven of their flying flotilla causes them to be dependent on trade for certain things, as they are very non-violent, they had to find avenue for money making. While many locations get harvested during their travels they can also harvest certain materials from their domesticated beasts and they are also the most advanced when it comes to magic item creation. Ability Scores: Int +1, Con +1, Wis +1
Size: Medium
Speed: 30 ft.
Age. Gith reach adulthood in their late teens and live for about a century.
Size. Gith are taller and leaner than humans, with most a slender 6 feet in height.
Languages. You can speak, read, and write Common and Gith.
Mental Discipline. You have advantage on saving throws against the charmed and frightened conditions. Under the tutelage of monastic masters, githzerai learn to govern their own minds.
Martial Prodigy. You are proficient with light and medium armor and with shortswords, longswords, and greatswords.
Gith teachings. You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait. When you reach 3rd level, you can cast Enhance ability, as a 2nd level spell, once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the detect thought spell once with this trait, and you regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells. When you cast them with this trait, they don't require components.
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