Dwarves Species in Prisonworld Latebra | World Anvil
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Dwarves

The dwarves are extreme isolationists, making their huge underground city out of stone and metal, nestled deep within the mountain ranges of latebra. The races living in dwarven cities are 99.9% of dwarven nature. The most open Dwarves are the ones on Beregad and their fairly involved relations with the biel halflings of the Grand oasis. The second big dwarven nation lives within the Highpeak mountain range on Salvos.

Ability Scores: Dex +2; Con +2
Size: Medium
Speed: 25 ft.
Age. Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.
Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed. Your speed is not reduced by wearing heavy armor.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in darkness as if it were dim light. You can't discern color in darkness, but only in shades of gray.
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Dwarven Armor Training. You have proficiency with light and medium armor.
Tool Proficiency. You gain proficiency with the artisan's tools of your choice: Smith's tools, brewer's supplies, or mason's tools.
Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

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