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0 - Gore Spike

Necromancy Cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
This spell attempts to tear the blood from a foe's body. Choose one creature you can see within range. That creature must make a Constitution Saving Throw. On a failure, it takes 1d10 necrotic damage.
Creatures without blood are immune to this spell.
At 5th level, the spell deals 2d10 necrotic damage. At 11th level it deals 3d10, and at 17th level it deals 4d10.

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