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0 - Bloodletting

Necromancy Cantrip (hemomancy)
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
You touch a creature and expend 1 hit point, opening a wound where you touch. Make a melee spell attack against the target. You have advantage on the attack rolls if the target is below half its hit point maximum.
On a hit, the target takes 1d10 necrotic damage. If this damage reduces the target to 0 hit points, you gain temporary hit points equal to the damage dealt. These temporary hit points last for 1 minute.
The spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

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