Dazed (From UA2022 - Cleric & Species)
While Dazed, you experience the following effect:
Limited Activity. You can Move or take one Action on your turn, not both. You also can’t take a Bonus Action or a Reaction.
Distrupted
While Disrupted, you experience the following effects:
Dazed. You are
Dazed.
Slowed. You are
Slowed.
Unfocused. You have disadvantage on ability checks and Strength saving throws.
Grappled (From UA2022 - Cleric & Species)
While Grappled, you experience the following effects:
Speed 0. Your Speed is 0 and can’t change.
Attacks Affected. You have Disadvantage on Attack Rolls against any target other than the grappler.
Movable. The grappler can drag or carry you when it Moves, but the grappler suffers the
Slowed Condition while moving, unless you are Tiny or two or more Sizes smaller than the grappler.
Escape. While Grappled, you can make a Dexterity or Strength Saving Throw against the grapple’s escape DC at the end of each of your turns, ending the Condition on yourself on a success. The Condition also ends if the grappler is Incapacitated or if something removes you from the grapple’s range.
Slowed (From UA2022 - Cleric & Species)
While Slowed, you experience the following effects:
Limited Movement. You must spend 1 extra foot of movement for every foot you move using your Speed.
Attacks Affected. Attack Rolls against you have Advantage.
Dexterity Saves Affected. You have Disadvantage on Dexterity Saving Throws.
Monster Hunter Conditions
Waterblight
While poisoned by Waterblight, you experience the following effects:
Drained Stamina. On the creatures turn, it can use either an
Action or a Bonus Action,
not both.
Thunderblight
While affected by Thunderblight, you experience the following effects:
Enhanced Shock. An afflicted creature has
disadvantage on saving throws to be
stunned.
Aftershock. If the creature takes
lightning or thunder damage while already under the effects of thunderblight, they must make a
DC 10 Constitution saving throw or be
stunned until the end of their next turn.
Tarred
A creature, object, or area who is tarred, is covered in a dark brown or black viscous liquid. This liquid sticks to anything it touches and is
highly flammable. While Tarred, you experience the following effects:
Tarred Creature. A creature who is tarred is
restrained,
immune to being disarmed, and cannot use an object or weapon not already in hand.
Tarred Object. A tarred
Object cannot be moved or used.
Tarred Area. An area that is tarred is considered
difficult terrain.
The condition ends if a creature, object, or area that has this condition takes fire damage. When the condition ends in this way the creature, object, or area ignites. Until a creature takes an action to douse the fire , the target takes
6 (1d10) fire damage at the start of each of its turns.
When an area ignites, any object or creature in that area also ignites. An area that ignites in this way burns for
1 minute.
Slick
A creature who is slick is covered in a slippery or slimy liquid. This liquid coats the body making it difficult to move or avoid attacks without slipping. While Slick, you experience the following effects:
Easy to Trip. A creature who is slick has
disadvantage on Dexterity saving throws.
Careful Movements. A creature may only move up to
half its speed while under this effect.
Bad Grip. A creature has
disadvantage when attempting to
grapple a creature, but
advantage when attempting to
escape a grapple when using
acrobatics.
Removing. A creature can use its
action on itself or another adjacent creature to wipe off the liquid,
removing the effect.
Iceblight
A creature who is afflicted with iceblight is chilled to the bone. While affected by Iceblight, you experience the following effects:
Dulled Reactions. The creature
can't use reactions.
Slowed Movements. The creature must spend 1 extra foot of movement for every foot it moves using its Speed.
Limited Attacks. The creature
can't make more than one attack on its turn.
Dragonblight
While afflicted with dragonblight, you experience the following effects:
You can't deal
cold, fire, lightning, necrotic, or thunder damage with
spells and attacks, and you can't impose any of the following conditions on other creatures:
blinded, charmed, paralyzed, poisoned, and petrified.
Dragonblight can be cured early with the
lesser restoration spell or
similar magic.
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