Centaur Species in Portum | World Anvil

Centaur

Roamers at heart, centaurs love open spaces and the freedom to travel. As much as they can, centaurs run. They race the wind, hooves thundering and tails streaming behind them.  

Torn Between Two Worlds

Centaur find themselves torn between burgeoning civilization and the natural world where they roamed for centuries. Some Centaur tribes have remained in the Wilds of Portum and continue to live the nomadic lifestyles of their ancestors, as they believe they owe it to their ancestors to run free and roam the world. However, many Centaur have abandoned their old tribes and have moved into the expanding settlements and cities of Portum. The nomadic Centaur view their brethren that are willing to assimilate into society with the rest of the humanoids as traitors and cowards, exchanging their freedom for the comforts of civilization.   Centaur are a strong and proud race who strive to find a balance in nature and understand the serene gifts that the Wilds of Portum have to offer. Even Centaur that live in cities venture into the wilderness regularly to study and learn from the natural world, some leaving on sabbaticals for extensive periods of time to live as solitary guardians and to replant trees in an effort to repent for turning their backs on the Wilds.

Basic Information

Growth Rate & Stages

Centaurs mature and age at about the same rate as humans.

Additional Information

Social Structure

Although some were solitary, centaurs generally live in tribal hunter-gatherer nomadic societies. Centaur live in a primarily Matriarchal society and revere elder females as the bringers of life and bastions of wisdom.

Facial characteristics

Centaurs’ ears are slightly pointed, but their faces are more wide and square than those of elves.

Civilization and Culture

Naming Traditions

Centaurs’ given names are passed down through family lines. The name given to a new foal is typically the name of the most recently deceased family member of the same gender, keeping alive the memory — and, the centaurs believe, some shard of the spirit — of the departed.   Centaurs rarely use family names, but wear symbols that represent their family membership. These symbols might include graphical representations of plants or animals, printed mottos, braids and beads worn in the hair and tail, or even specific patterns of woven fabric.

Culture and Cultural Heritage

Centaurs have a strong sense of the interconnectedness of the natural world, and they celebrate family and community as microcosms of that greater connection.   The birth of a foal is always cause for festivities. At the same time, centaurs revere the traditions of the past, preserving old ways and keeping alive the legends of ancestral heroes. They feel a close kinship with wild animals, perhaps because of their own hybrid nature, and delight in the feeling of running alongside herds and packs of beasts.

Common Taboos

Centaur that form strong bonds with other humanoids may occasionally offer a ride to their companions, however it is considered a grave insult to suggest Centaur be utilized as a pack animal.

Common Myths and Legends

Many Centaur worship Skerrit the Forester, the Queen of Nature and Matriarch of all Centaurs. Centaur lore indicates that Skerrit roamed the Wilds of Portum from the dawn of time, seeding the forests, cutting the rivers and maintaining the balance of creatures. Devotees of Skerrit believe that Centaur bear a responsibility to protect the Wilds and ensure that all creatures are able to run free through an untamed world.
Lifespan
80 years
Average Height
Males: 7' Females: 6'10"
Average Weight
Males: 2100lbs Females: 1800lbs
Average Physique
Centaurs have humanoid upper bodies, displaying all the human variety of skin tones and features. In size, they are comparable to a human rider mounted on a horse with thick powerful legs and dextrous upper bodies.
Body Tint, Colouring and Marking
Below the waist, they have the bodies of horses, with coats tending toward brown shades (chestnut or bay) and darker tails.

Centaur

Ability Score Increase +2 Str, +1 Wis
Size Medium
Speed 40ft.

Fey: Your creature type is fey, rather than humanoid.   Charge: If you move at least 20 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.   Hooves: Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Equine Build: You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.   Survivior: You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.

Languages. Common, Beastial, Sylvan

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