The Code Legal
Punishment for a crime can include one or more of the following, based on the nature of the crime, who or what the crime is committed against, and the criminal record of the convicted:
Death
Exile (for a number of years or summers)
Flogging (a set number of strokes)
Hard labor (for a period of days, months, or years depending on the seriousness of the crime)
Imprisonment in the holding cells of the Port Shimmerly Guard Complex (for a period of days or months depending on the seriousness of the crime)
Fine (payable to the Barony; inability to pay the fine leads to imprisonment and/or hard labor)
Damages (payable to the injured party or victim’s kin; inability to pay damages leads to imprisonment and/or hard labor)
Pillory (for a number of hours, to be publicly shamed but not physically harmed in any way)
Edict (forbidding the convicted from doing something; violation of an edict can result in imprisonment, hard labor, and/or fines)
Assaulting or impersonating a Lord: death
Assaulting or impersonating an official or noble: flogging, imprisonment up to a tenday, and fine up to 500 gp
Blackmailing an official: flogging and exile up to 10 years
Bribery or attempted bribery of an official: exile up to 20 years and fine up to double the bribe amount
Murder of a Lord, official, or noble: death
Using magic to influence a Lord without consent: imprisonment up to a year, and fine or damages up to
1,000 gp
Using magic to influence an official without consent: fine or damages up to 1,000 gp and edict
Arson: death or hard labor up to 1 year, with fines and/or damages covering the cost of repairs plus 2,000 gp
Brandishing weapons without due cause: imprisonment up to a tenday and/or fine up to 10 gp
Espionage: permanent exile
Fencing stolen goods: pillory, fine equal to the value of the stolen goods and edict
Forgery of an official document: flogging and exile for 10 summers
Hampering justice: fine up to 200 gp and hard labor up to a tenday
Littering: pillory and fine up to 2 gp and edict
Poisoning a city well: death
Theft: flogging followed by imprisonment up to a tenday, hard labor up to 1 year, or fine equal to the value of the stolen goods
Treason: permanent exile
Vandalism: pillory, imprisonment up to a tenday plus fine and/or damages covering the cost of repairs plus up to 100 gp
Using magic to influence an official without consent: fine or damages up to 1,000 gp and edict
Assault: imprisonment up to a tenday, flogging, damages up to 1000 gp, and edict
Disorderly conduct within the temple: pillory, fine up to 100 gp and edict
Public bigotry against the Chelu-kaan or their culture: pillory
Theft of temple goods or offerings: imprisonment up to a tenday and damages up to double the cost of the stolen items; edict if items are not returned
Tomb-robbing: imprisonment up to a tenday and damages covering the cost of repairs plus 500 gp and edict
Assaulting a citizen: imprisonment up to a tenday, flogging, and damages up to 1,000 gp
Blackmailing or intimidating a citizen: fine or damages up to 500 gp and edict
Burglary: imprisonment up to 3 months and damages equal to the value of the stolen goods plus 500 gp
Damaging property or livestock: damages covering the cost of repairs or replacement plus up to 500 gp
Disturbing the peace: fine up to 25 gp and edict
Murdering a citizen without justification: death or hard labor up to 10 years, and damages up to 2,000 gp paid to the victim’s kin
Murdering a citizen with justification: exile up to 5 years or hard labor up to 3 years or damages up to 1,000 gp paid to the victim’s kin
Robbery: hard labor up to 1 month and damages equal to the value of the stolen goods plus 500 gp
Slavery: flogging and hard labor up to 10 years
Using magic to influence a citizen without consent: fine or damages up to 1,000 gp and edict
I. Crimes against Lords, Officials, and Nobles
Crimes Against the Barony
Crimes Against the Chelu-kaan
Crimes Against Citizens
Adapted from Waterdeep's Code Legal by the scribe John Rhosos with direction from Baron Ivan Iverfort.
Type
Text, Legislative
Authors
Signatories (Characters)
Signatories (Organizations)
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