Dendradis
A vertical city of towers and bridges that knits across a fissure in the Spire. There’s a strange ambiance the impossibly tall mountain emanates, leading to most non-Rilmani you see in the city traveling in for the day for commerce and leaving at night
Towers and Bridges of crystalline structures stretch up and across the inside of the chasm in the Spire, forming a lattice that is both bewildering and breathtaking.
Visitors to Dendradis are rare, and those who stay too long without escort find themselves quickly escorted out, with as little fuss as possible, by the Ferrumach Rilmani, the city’s guardians. Navigating Dendradis requires more than a keen sense of direction; it demands respect for the Rilmani’s culture and an understanding of their unwavering commitment to neutrality. The city, with its interweaving structures and hidden depths, is a physical embodiment of the Rilmani’s philosophy: balance in all things, secrecy in their duty, and a profound connection to the cosmic equilibrium represented by the Spire.
A very independently run branch of the Bank of Abbathor can be found in the upper levels of the city (Act 2 Session 4: The Heist).
The Spire
As the players take winding stairs and bridges to the bank, at a certain angle they catch a glimpse at the center spire. Imagine an infinitely tall column that spears the sky, with the ringed city of Sigil perched atop like some crown jewel. It's the very heart of the Outlands, visible from any point on the plane if the basher’s got clear skies.
Though buildings seem to want to cover it, you can just make out what is inside the infamous spire - a large, faceless body trapped inside the crystal tower, a body so vast and ancient that it's origins have been lost to time. Its identity is the most closely guarded secret of the Rilmani.
They say there’s even a way to get inside the Spire. Apparently it’s a maze of tunnels and caverns that twist and turn as they climb up into infinity. There are pockets of magic and anti magic floating about, so a wizard’s spells might fizzle out like a damp squib. And it’s dark, with a silence so thick it’d smother a shout. They say time runs funny in there too, you know.
So, if you’re thinking of taking a jaunt to the Spire, remember, it’s more than just a towering rock. It’s a place of secrets, of power, and of balance, where the fate of pantheons can hang in the balance. It’s also a very long walk across the Outlands from the last place that portals still work…
During the Great Upheaval in Sigil, the Athar faction were forced out and made a settlement near the base of the spire which eventually moved further away from Dendradis and became Presage Point.
The party first encountered this settlement in Act 2 Session 1-3: Portal Power and the Precocious Prodigy
City Effects: Taking a rest in the city causes psychic damage to non-Rilmani, protection from the planes is not cast.

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