Okor

Since the beginning of Reality, there has been a hidden continent on the planet Erith named Ego. This island was populated by a species called Raigin (Rogue-God, the gods created their own dialect to make some concepts faster to convey and understand, and as a way of showing their superiority to the mortals). Every raigin was unique although many shared similar values and themes.

As is the case with most gods, Raigin are petty, ambitious and chauvinistic, causing them to war with each other constantly to decide who was the strongest. For a long time the entirety of Ego was No Man’s Land, as powerful demigods warred, warping the landscape time and time again in their intense, magical battles. Combatants with similar ideals started banding together and thus came the creation of the clans, The Errai (Stone Rogues), The Cleabu (Subversive Heavens), The Ul’Jih (War Descendants), The Phygin (Runic Gods) and the lesser known Joh (Descendants of The Six).

The clan leaders, always looking for a chance to prove themselves better than the others, agreed upon a truce, they would pit their greatest fighters against one another, and none would see combat other than elected fighters. The victor would achieve the status of Most Powerful for themself and their clan. Okor (Kor = Defeat) was a champion of the Phygin. Although he was often mocked for being named after the word for failure, Okor was always climbing the ranks, eventually earning the right to represent the Phygin in the final battle. During this battle he learned much about each of the clans.
The Errai were the sturdiest of any, making them extremely difficult to topple, as well as extremely resilient. The Cleabu were a roguelike group, masters of deceit and trickery but supposedly with lofty morals and ideals. The Ul’Jih were a unique group all their own. They were shards of the ancient god Ul’Garah, from when he was the God of War. Their power was as powerful as their ancient ancestor overwhelming all to the last moment. The Joh were even more chaotic, representing the six ancient elements that had opposed The Pantheon and threatened Reality since the beginning of time. However due to a unique blend of skills and expertise, Okor was victorious, achieving the title Ol’ego (Champion of Ego).

With this lofty new standing The Pantheon, the gods who had, together, shaped and watched over Reality, took an interest in Okor, and decided to give him a set of trials that would prove if he was worthy to join their ranks.The trials were extremely difficult and Okor struggled vastly. Raigin, like gods, cannot die, however they can be erased from existence, a reality Okor was abruptly faced with many times during the trials. They tested his endurance, his cleverness, his morality, everything he was. The trials themselves changed Okor into a wiser, more ambivalent being, eventually earning his position as a member of The Pantheon.

Meanwhile, the trickster god Cle’rai was jealous of Okor’s achievement. He had been Okor’s final enemy in the tournament and believed he was more deserving of all Okor’s newfound success. Thus he set about to ruin Okor, concocting and executing many attempts to subvert Okor’s power. But joining The Pantheon had awakened in Okor ominicience, allowing him to see the machinations of Cle'rai and thwart many of his plans. But Cle'rai never gave up, knowing that a single success would destroy Okor for good. Cle'rai had found out about a weakness The God of Passion possessed. If his Anger form was triggered and he did not turn it off soon enough it could consume him, causing him to lose all rationality and control, and lash out at anything and everything. Cle'rai began planting seeds of doubt in the minds of The Pantheon, causing them to question Okor and his motives. Okor did all he could to assuage their unease, but failed time and time again, until one day he snapped. In one inconceivable moment Okor destroyed several smaller realms and threatened Reality. The Pantheon’s doubts had been confirmed and Cle'rai’s goals saw fruition as Okor was defeated, his lifeless body falling onto Erith as an example to all what happens to those who challenge The Pantheon. Little did they know Okor had been storing his life energy within his Realm, hidden from the other gods. He bided his time, waiting for the day he could become whole again and enact his revenge. As for his body, the raw power of Anger emanated from where it landed for miles and miles, warping the nearby population into what we now call Orcs (or Oroks), and Goblins.
Important Characters:   The Pantheon
The Trickster
Important Locations:   Realm of Passion
Ego
Okor's Rest


Cover image: Okor, God of Passion by Seth Reyes

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