Dorhul

House Dorhul Tammak Consortium Kindmare Company Rahnig Outfit Dorhul is one of the most South Eastern of the Dwarven Holds in the Northern Reaches, a bastion which stands between the mountains and the Crucible. For the last 50 years an economic conservatism slowly turned the hold more and more insular as the controlling companies battled for control after the political claps of the ruling house, House Dorhul, for which the hold is named.

Demographics

By Species;
  • Dwarf 90%
  • Human 4%
  • Halfling 1%
  • Elf 1%
  • Other 4%
  • Government

    The city is splint in terms of control by the 3 companies;
    • Tammak Consortium
    • Kindmare Company 
    • Rahnig Outfit
      Each of these companies have a mandated 5 subdivisions, which control vital resources or functions for the hold and as such maintain the relevance of the trio.     Rahnig are the military backbone of the hold, and control; Smithing, Law Enforcement, Mercenary Work, Bowyer's and the hold's siege weapons/defences. They are a highly authoritarian organisation, they built regulation and conformity into every part of their work. Rahnig uniforms and banners are made of black and red, with most being half plate armour accompanied by a helmet and molded Dwarven Faceplate. Rahnig faceplates most commonly feature braided designs around the mouth in artistic mimicry of a beard.         Kindmare is the heart of labour and trade in the hold, with divisions in; Mining, Surface Trading, Mass Goods Production, Jewellery, Financial Services. Kindmare presents the image of being a working class organisation helping the average Dwarf in the hold to bargin and have a say in the city beyond the elitism of the two other companies. This image is helped by how much time they spend with lesser groups, helping to faciliate trade between both smaller organisations in the city as well as the outside world. But it is all undercut the momment one walks into the department for diplomatic outreach. Whether they need to shower someone in riches or have them dragged into a back alley and hit with every hand tool known to the hold, they will have their way. This department is where all the wealth and power is really held, the sole thing keeping Kindmare relevant despite all of their power being purely ephemeral HR.         Finally Tammak are the hold's mind, providing both for the city's curiosity as well as maintaining basic functionality of the ancient complex by; farming, plumbing/aquifer control, storage, construction, cartography. Tammak are also rumoured to have a 6th division, Research and Development. Tammak have two different faces but one core nature. On the one hand they are an inscrutable monolith that builds monuments to it's importance and skill in it's offices, orchestrating the city. On the other it is the everyday lifeline of the city, they control the water and food but have never been known stop them to anyone, even their enemies. At the core, Tammak are self-important, arrogant philanthropists who believe that it is only through their work to maintain the hold that they have not been overrun as so many other holds were and that with their existence the hold may continue to exist for eternity.
    Founding Date
    Pre-Cataclysm
    Type
    Citadel
    Population
    120,000
    Location under

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