Carode in Pearl Directive | World Anvil
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Carode

As much of a temporal anomaly that they are, they appear as streaks of shiny sands.
CarodeI
It uses 'fate' as its favourite weapon.
— wrestling fan

23. Average Stats

STR DEX CON INT WIS CHA
28 (+) 19 (+) 21 (+) 16 (+) 21 (±0) 24 (+)
Features
Armour: 33
hp: ( 18d10 )
Speed: 40ft., climb 40ft
Saving Throws: STR +16, DEX +11, CHA +16
Skills:
Abilities:
  1. Succeed a DC 20 WIS check to get an honest answer to one question about an opponent
  2. Can teleport up to 50ft
  3. Target within 100ft must make a DC 26 CHA save or become staggered until the end of its next turn. Additionally, Aevarut gains an extra action in the next combat round.
  4. After taking damage from Aevarut, targets must succeed at a DC 26 CHA save or disappear from the game for 1d4 rounds. Afterwards, targets reappear exactly where it was or closest unoccupied space. If the save succeeded, then they cannot be affected again for 24hrs
  5. Targets within 30 ft must succeed a DC 26 CON save or become exhausted. Successful saves against become immune to this ability for 24 hrs.
  6. A duplicate can be created of any target it sees with a max of half the target's hp

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