Godsheim Geographic Location in Pangorio | World Anvil



Godsheim is the moon, with one side in perpetual light, called Kabugal, and the other side in perpetual darkness, called Kursugal.   Beneath Kabugal is Equillem and beneath Kursugal is Inferna.   To get to Godsheim, a soul journeys along the Bridge In Clouds.


Sheim is a beauteous place filled with bountiful flora and divine beasts. All souls arrive in the Courtyard of Souls and await their judgement. There, "Yneboz" weighs them on his Scales of Sin. He marks each soul with their Judgement and sends them to "Humodyl", the Gatekeeper. Those marked worthy are allowed to pass through the Stellar Gates into Kabugal.   Those who pass through the Stellar Gates are escorted to the palace city of their god, or allowed to remain in the Courtyard of Souls until they chose. Souls in the palace cities work to be reborn again or to become Muhnai who are chosen to eternally serve a god.


Kursheim is a dark, foul place with abominable fungi forests and hellish beasts. Each god has a lair surounded by a city of tormented souls who are forced to serve that god and its devils until they have bled out their greater sins.   Those who have greater sins pass through its Bloodbone Gate and find themselves in the Courtyard of the Damned. There, Soul Fetcher Uzugen haul new souls to their god-master. Battles often rage between these uzugen for the choicest souls.   Once their greater sins are cleansed, they are spat back out of the Bloodbone Gate.


Equillem is an endless labyrinth where there are opportunies to cleanse away sins, one at a time. The gods here create untold numbers of puzzles that can only be solved by confessing a sin and performing a penance to atone for it. Their faithful dugazi, those dedicated to an Equillem god before their death, serve them wihtin their hidden relams and tend to the labyrinth.   Souls tossed down through the Steely Gate or spat out from the Bloodbone Gate wander Equillem to cleanse their sins. When all ther sins have been cleansed, they are returned to the Courtyard of Souls. Sadly, not all sins can be cleansed through the puzzles and those so burdened find their way to the Bloodbone Gate to bleed them out.


Inferna is a diabolical place of unspeakable torments.   Those whose sins cannot be bled out of them are tossed into the Burning Maw, the gate into Inferna.   There they are agonizingly forged into an uzugen that then serves an unhallowed god for all eternity.


  There was simply the infinite vastness of the cosmos and the great stellar beings who hatched out from the nebula seas to explore its wonders. Two such beings, twins named Idor and Ider, discovered a faster way to travel the cosmos, dreamwalking. However, that required them to remain coiled up asleep and vulnerable to other stellar beings unless they took turns guarding each other.   This proved very tedious for the twin not dreamwalking, so they decided to make great shells. Idor made The World with a core of comfy molten rock. Ider liked things much hotter so he made The Sun to sleep within. With their new homes done, the twins settled in and began to dreamwalk the cosmos.  


  Life sprang upon the world, with titanic creatures feeding off the magic seeping through the young world and shining down from the new sun. These creatures competed to be the greatest by consuming more magic. The most powerful of these named themselves gods and took great care to defend their worldly source of magic, and only sharing with the lesser creatures... for a price.   One god, Zut, was not happy being just a god. He wanted to be the god of gods. To do this, he recruited those who were resentful at not being accepted into the god ranks, promising them all godhood when they defeated the current gods. Many as they were, they were not going to be enough, so Zut called the gishbar out of the cosmos. Together, they attacked the gods. The battle raged across The World wreaking great devastation until the gishbar, who really wanted to feed on the sleeping Idor, shattered The World.   Idor had been no fool when making his home and had set a trap. The moment The World broke, he was instantly back into his sleeping body. He awoke in a towering rage, shocking all the gods and greater beings who had survived the breaking. Not even Zut had known Idor slumbered in the core of The World!


  In punishment, Idor forced them all to rebuild his world, an expense of power that destroyed some outright, and left the rest terribly weak. While they did this, Idor gathered all the gishbar. He broke them down into the tiniest of bits until they merged into one great sloshing ooze where each bit struggled to dominate the bits next to it. These bits would keep consuming each other and, eventually, the gishbar would return.   Ever clever, Idor then crafted a magical Abyss upon The World and poured in the ooze, sealing it away. (No gishbar could leave this place unless within a living mortal body. If its host body is killed or destroyed, the gishbar is sucked back into the Abyss.)   Idor was not done. From the debris from diggin out the Abyss, he crafted the moon. He compelled all gods who remained to live upon The Moon, warning them that if there was ever too much godly presense on the world he would awaken again and destroy them all. Zut, however, was forced to wander the cosmos alone and incapable of returning.   The gods named the moon Godsheim.

Cover image: Moon On River by photo-graphe


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Mar 25, 2021 11:45 by Dr Emily Vair-Turnbull

I really like the idea that the afterlife/where the gods live is the moon. :D

Mar 25, 2021 12:29 by K.S. Bishoff


Come vist my worlds
Apr 3, 2021 11:17 by Luca Poddighe

I liked the mythical implant on the side panel. Very nice!

Apr 3, 2021 23:23 by K.S. Bishoff


Come vist my worlds