Dracolian Tribes

The tribes of Dracolia have been migratory for a long time. Their migrations come with many different reasons and traditions. While much of the camps they establish as part of their migration are light and easy to assemble/disassemble, their temples are uniquely complex.

Culture

There are 18 Dracolian tribes. Each tribe is named after a deific hero of the Dracolian gods. The temple of each tribe are dedicated to the Dracolian god of their tribe's hero's namesake. Dracolians are polytheistic and have complex relationships with their pantheon, but the tribe to which they belong has patronage from a single deity, and thus frequently have unique and specific traditions or traits related to that god.   Each temple has a hoard which is built up and protected by the members of the tribe, and it is used both as a sign of devotion to their patron as well as used to aid the Dracolians whenever necessary. In times of natural disaster, war, or plague, tribes use their hoards to rebuild and heal peoples and lands. Shortly after recovery, there is often an period of heightened activity to replenish the hoard - whether that be through taxes, charity, raids, or trade.   Each tribe has a range in which it they migrate. They frequently enter minor conflicts over "borders," though many tribes haved much looser definitions of where territory begins and ends. For most tribes, their migrations are based around agriculture and other nature cycles.

Assets

The Dracolian Tribes have long been migratory. Their living arrangements are easily constructed tents. The one burden that the entire tribe shares when moving is the construction materials of the temple. Because of the importance of the hoards and their temples, Dracolian temples are built of sturdy material that can withstand much. They are the center of each tribal encampment and often look out of place since they are sturdy and large. In the event of attack, they are large enough to be a place for tribe members to fortify and protect their hoard and noncombatants.

History

((Fill in some historic moments))  

The War of Seven Tribes


The War of Seven Tribes was a colonizer name given to the conflict that arose as the tribes of Dracolia pushed out aggressive colonial forces of Espiria. The reason it has been given that name was the Madranian Commander's greatest defeat was a large battle in the plains by drakenholt where seven tribes had converged forces to confront the largest force on the continent. All 18 tribes fought to remove the Espirian colonizers, allowing only two colonies to remain - Opal and Bastion - since they did not impose too egregiously on Dracolian traditions and travel and had done a lot of work trying to learn from and contribute to the tribes.

Of course, little did the Espirians know, that a certain madranian captain had also assisted the Dracolians. The founding of Alliance created opportunity for Dracolians to strategize on a new level. Bastion, Opal, and the tribes could consolidate a hoard and strategy, but more importantly fostered a space for a council of appointees to maintain diplomatic and strategic communication between tribal forces separate from their encampment. This allowed the tribes to continue routines and migration without needing them to alter migration for the war.
A second major change Alliance brought was that it introduced tribe members directly to the idea of permanent settlements on Dracolia since each tribe sent several members as part of the diplomatic contingency. Even though the tribes had contact with other nations for a long time, the colonies established gave them a local comparison, leading to more widespread consideration of the idea.

The War with Arkus

 
The war with Arkus had a tremendous impact on the tribes. 

The devestation of Arkus' rise to power affected the tribes the most. The Syp and Kard tribes were hit the hardest with most of their members being tricked and twisted into his service. Many of the tribes, taking on most of the fighting, lost many of their members. The devestation he wrought also hit all of the tribes hard in the hoard. This all has lead to a rift where many wish to have tribes divide so that half of a tribe maintain small permanent holdings and the other half continues their migratory patterns. Few tribes have adopted this in full, but all of them have established a permanent temple. A pleasant twist of irony is that the city of Alliance has proven to be the best way for tribes to coordinate recovery and spread the news regarding the state of each tribe.
Type
Geopolitical, Tribe
Demonym
Dracolian
Location
Related Ethnicities

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