Ironside Blademas Flyer

A flyer advertising the 1313 Blademas tournament, inviting anyone, noble or commoner, that wishes to test their "strength and sinew" in the tournament to come do so. The flyer advertises a variety of contests and challenges, each with their own individual prizes. Anyone who wins their contest gets the opportunity to fight in the Grand Melee, wherein the winner of the Blademas trophy also receives the Grand Prize.   The flyer takes great pains to mentions that this year the tournament is returning to a tradition spoken of the tourneys of old. Not only will the winning competitors receive their pick of the usual prizes, this year, the individual who proves themselves the best of the entire tournament will win the Grand Prize, in the fashion of traditional tournaments of old: Vizier Balthazar Ironside's daughter's hand in marriage.   This prize, the flyer explained, could be declared for the winner or for someone else, although in both cases the marriage must be legal and consensual, on the part of the declared individual. Balthazar did not consider it worth mentioning that Britomart herself might want a say in who she married.
Type
Other, Flyer
Authoring Date
Needleday, Soldiermoon, 1313
Related Traditions
Blademas

Events

Wrestling (Central Arena)

Grappling and pinning.

Catching the Iron Rhino (Central Arena)

Huge sized construct in the shape of a rhino covered in whipping chains and belching smoke. It has a gem on its back clamped in place by 4 iron clamps and the goal is to get that gem off the rhino and hold it up. Requires getting onto the rhino and them breaking or disable devicing on all 4 clamps. Rhino will be trying to kill you.
Just steal gem - don't need to bring it down.

Rhinoceros Slaying (Central Arena)

Every contestant in the rhino slaying is going to be placed in the central of the arena. An equal number of rhinos are released. The first person to kill one of the rhinos takes the prize.

Archery (Central Arena)

Archery contest. Contestants lined up on one side of arena and targets gradually moved further and further away with only ranged attacks allowed must keep hitting the target. Have a set number of rounds where they move the targets further away each time and accumumlate points.

Test of Strength (Central Arena)

There is a pressure plate that is protected by an iron shell. Must smash shell and then hit the pressure plate. There's a normal damage to smash the thing and then strength roll to hit plate.

The Obstacle Footrace (Circular Marathon Course)

Literally just completing a circuit of this course around the outside. Whoever reaches the end first. Course is designed to mimic the terrain of all four elemental planes. Muddy swamp and then a rocky crevace and then a strip of magma with a crust on the top which is fragile and may break and then magma. Then there is a strip of igneous rock where there will be flames summoned at random. Then there's a wind tunnel with platforms and debris floating and suspended in the buffetting winds. Then there is a thin strip of platform where there is buffeting winds trying to blow you off. Then there is a path of ice over water that is foggy. Then there is a bunch of rocky stepping stones through the water that leads back to the swamp.

Elemental Slaying (Central Arena)

Timed thing. Elementals will be summoned into the arena constantly for a certain number of rounds. And it's whoever can kill the most within the time limit.

Boar Hunting (Circular Marathon Course)

Release a boar onto this circuit. Release you. Catch up to the boar and bring it down.

Anything Goes Melee (Central Arena)

Anything goes, last man standing melee to put the champions against each other for the final trophy.