Cast Out
Cast Out
With a melee touch attack you blast a single creature and disrupt any magic controlling it. The target takes 2d8 points of damage + 1 point per caster level (maximum +15). In addition, you make a dispel check against any Magic Jar effect (including a ghost‘s malevolence ability) or enchantment (compulsion) spells on the target creature, starting with the highest level spells and proceeding to lower level spells. Treat this as a targeted Dispel Magic spell, except Cast Out can dispel one such spell for every four caster levels you possess. A successful Will save halves the damage and limits the dispelling to a single spell or effect.
Target: creature touched
Abjuration
Will partial
SR: Yes
V, S, DF
1 standard action, instantaneous, touch
Target: creature touched
Related School
Abjuration
Effect Duration
Instantaneous
Effect Casting Time
1 standard action
Range
Touch