Angelic Seals
The angelic seals consist of the name of an angel, written
in Celestial, that resonates with a given seal’s effect. The
seal effects are presented in alphabetical order.
Benevolence (Amnayeth). This seal allows its user to retry a failed ability check to improve another creature’s attitude.
Greater: As an action, the user can cause a creature who can hear the user to make a Wisdom saving throw against your spell save DC or be charmed for 10 minutes. This seal can’t be used again on the same creature until the user finishes a short or long rest.
Clarity (Simil). The user adds half your Intelligence modifier (minimum of 1) to its Wisdom (Insight) and Wisdom (Perception) checks.
Greater: The user gains blindsight with a range of 10 feet.
Fortitude (Rikbil). When it is hit with an attack, the user can use its reaction to add 2 to its AC against that attack. It must be able to see the attacker to use this effect. Greater: The user gains resistance to nonmagical bludgeoning, piercing, and slashing damage.
Fortune (Barrateth). The use can add 1 to an attack roll, saving throw, or ability check. The addition is made after rolling the die but before the GM reveals whether it was a success or failure.
Greater: After making an attack roll, saving throw, or ability check, the user can roll another d20 and choose which result to use. The second roll is made after the initial roll but before the GM reveals whether that roll was a success or failure.
After using this seal, it can’t be used again until the user finishes a short or long rest.
Glory (Vrechiel). When the user reduces an enemy to 0 hit points, the user gains temporary hit points equal to your Intelligence modifier (minimum of 1).
Greater: At the start of its turn, the user gains temporary hit points equal to your wizard level.
Humility (Ophanim). The user adds half your Intelligence modifier (minimum of 1) to its Dexterity (Stealth) checks. It loses this bonus until the start of its next turn when it takes a hostile action (any action that could inflict intentional damage on a creature).
Greater: If it hasn’t taken a hostile action this turn, the user can use its action to present an aura of humility. A creature that wishes to attack the user must succeed on a Wisdom saving throw against your spell save DC or choose another target. If there are no other targets it wishes to attack, the creature wastes its action doing nothing. Judgment (Chamule). When the user hits a creature with an opportunity attack, the user can move up to half its speed, provided it ends the move closer to the creature it hit.
Greater: As a reaction when it is hit with an attack, the user can cause the attacker to take radiant damage equal to your Intelligence modifier (minimum of 1), if the attacker is within 60 feet of the user.
Recovery (Jelaal). The user automatically succeeds on its first death saving throw and then regains 1 hit point. Once used, this effect doesn’t function again until the user finishes a short or long rest.
Greater: When the user regains hit points, it regains an additional number of hit points equal to your Intelligence modifier (minimum of 1).
Temperance (Iaothe). When it makes a Wisdom saving throw, the user can use its reaction to add your Intelligence modifier to the roll (minimum of 1). The bonus is added after the die is rolled but before the GM reveals whether the saving throw succeeds or fails. This ability doesn’t function again until the user finishes a short or long rest.
Greater: The user can't be charmed or frightened.
Wrath (Xapanie). Once on the user’s turn when it hits with a weapon attack, the attack deals 1 additional point of weapon damage.
Greater: The user’s attacks are magical, and once on the user’s turn when it hits with a weapon attack, the attack deals an additional amount of radiant damage equal to half your wizard level.
Benevolence (Amnayeth). This seal allows its user to retry a failed ability check to improve another creature’s attitude.
Greater: As an action, the user can cause a creature who can hear the user to make a Wisdom saving throw against your spell save DC or be charmed for 10 minutes. This seal can’t be used again on the same creature until the user finishes a short or long rest.
Clarity (Simil). The user adds half your Intelligence modifier (minimum of 1) to its Wisdom (Insight) and Wisdom (Perception) checks.
Greater: The user gains blindsight with a range of 10 feet.
Fortitude (Rikbil). When it is hit with an attack, the user can use its reaction to add 2 to its AC against that attack. It must be able to see the attacker to use this effect. Greater: The user gains resistance to nonmagical bludgeoning, piercing, and slashing damage.
Fortune (Barrateth). The use can add 1 to an attack roll, saving throw, or ability check. The addition is made after rolling the die but before the GM reveals whether it was a success or failure.
Greater: After making an attack roll, saving throw, or ability check, the user can roll another d20 and choose which result to use. The second roll is made after the initial roll but before the GM reveals whether that roll was a success or failure.
After using this seal, it can’t be used again until the user finishes a short or long rest.
Glory (Vrechiel). When the user reduces an enemy to 0 hit points, the user gains temporary hit points equal to your Intelligence modifier (minimum of 1).
Greater: At the start of its turn, the user gains temporary hit points equal to your wizard level.
Humility (Ophanim). The user adds half your Intelligence modifier (minimum of 1) to its Dexterity (Stealth) checks. It loses this bonus until the start of its next turn when it takes a hostile action (any action that could inflict intentional damage on a creature).
Greater: If it hasn’t taken a hostile action this turn, the user can use its action to present an aura of humility. A creature that wishes to attack the user must succeed on a Wisdom saving throw against your spell save DC or choose another target. If there are no other targets it wishes to attack, the creature wastes its action doing nothing. Judgment (Chamule). When the user hits a creature with an opportunity attack, the user can move up to half its speed, provided it ends the move closer to the creature it hit.
Greater: As a reaction when it is hit with an attack, the user can cause the attacker to take radiant damage equal to your Intelligence modifier (minimum of 1), if the attacker is within 60 feet of the user.
Recovery (Jelaal). The user automatically succeeds on its first death saving throw and then regains 1 hit point. Once used, this effect doesn’t function again until the user finishes a short or long rest.
Greater: When the user regains hit points, it regains an additional number of hit points equal to your Intelligence modifier (minimum of 1).
Temperance (Iaothe). When it makes a Wisdom saving throw, the user can use its reaction to add your Intelligence modifier to the roll (minimum of 1). The bonus is added after the die is rolled but before the GM reveals whether the saving throw succeeds or fails. This ability doesn’t function again until the user finishes a short or long rest.
Greater: The user can't be charmed or frightened.
Wrath (Xapanie). Once on the user’s turn when it hits with a weapon attack, the attack deals 1 additional point of weapon damage.
Greater: The user’s attacks are magical, and once on the user’s turn when it hits with a weapon attack, the attack deals an additional amount of radiant damage equal to half your wizard level.
Comments