Coldlight Walker

Some humanoids who died from extreme cold but whose spirits languish in the mortal world become cold light walkers, burning with frigid fury at the meaning lessness of life. Their frostbitten corpses emit a spectral light so intense that mortal eyes can barely stand to look at them. They typically wear the clothing in which they died.   When a coldlight walker dies, its light goes out, leaving behind a frozen, inanimate corpse that can never be raised from the dead.

Genetic Ancestor(s)
Geographic Distribution

Icewind Dale Rime of the Frostmaiden

Coldlight Walker CR: 5

Medium undead, chaotic evil
Armor Class: 13 (natural armor)
Hit Points: 82 (lld8 + 33)
Speed: 30 ft

STR

15 +2

DEX

10 +0

CON

17 +3

INT

8 -1

WIS

10 +0

CHA

8 -1

Saving Throws: Int +2, Wis +3
Damage Immunities: Cold
Condition Immunities: blinded, charmed, exhaustion, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: --
Challenge Rating: 5 ( 1800 XP)

Blinding Light. The walker sheds bright light in a 20-foot radius and dim light for an additional 20 feet. As a bonus action, the walker can target one creature in its bright light that it can see and force it to succeed on a DC 14 Constitution saving throw or be blinded until the start of the walker's next turn.   Icy Doom. Any creature killed by the walker freezes for 9 days, during which time it can't be thawed, harmed by fire, animated, or raised from the dead.   Unusual Nature. The walker doesn't require air, food, drink, or sleep.

Actions

Multiattack. The walker makes two attacks.   Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one tar get. Hit: 11 (2d8 + 2) bludgeoning damage plus 14 (4d6) cold damage.   Cold Ray. Ranged Spell Attack: +3 to hit, range 60 ft., one tar get. Hit: 25 (4dl0 + 3) cold damage.


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