BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Vetra

The eldest child of Avandra and Kord, Vetra is a Demi-god who's powers lie in both martial and arcane powers allowing her to seek out great evils and aid all who need help.
Parents
Children

Vetra

Medium Celestial, Lawful Good

Armor Class 21 (Plate +Shield)
Hit Points 330 (20d10+10d6+150
Speed: 30 ft. Fly: 40 ft.

STR

23
( +6 )

DEX

14
( +2 )

CON

22
( +6 )

INT

14
( +2 )

WIS

18
( +4 )

CHA

24
( +7 )

Saving Throws Strength +14, Wisdom +12, Charisma +15
Damage Resistances Radiant and Lightning
Condition Immunities Charmed and Frightened
Languages Common, Celestial, Primordial, and Infernal
Challenge Rating 21
Proficiency Bonus 8

Actions

Multiattack
Vetra makes two melee attacks with her sword or casts two cantrips.  
Divine Smite (Paladin Feature)

When Vetra hits a creature with a melee weapon attack, she can expend a spell slot to deal radiant damage in addition to the weapon's damage.
Damage:
2d8 (1st-level spell slot) + 1d8 per higher level slot. Fiends and undead take an extra 1d8 radiant damage.
Zealot's Fury (Recharge 5-6)

As a bonus action, Vetra enters a state of righteous fury for 1 minute. During this time, all of her attacks deal an additional 2d8 radiant damage, and she has advantage on Strength-based attacks.  
Prismatic Burst (Sorcerer Feature)

Vetra unleashes a burst of multicolored light, affecting enemies in a 30-foot radius. Each creature must make a Dexterity saving throw (DC 18) or suffer one of the following effects:  
Red: 4d6 fire damage
Orange: 4d6 acid damage
Yellow: 4d6 lightning damage
Green: 4d6 poison damage
Blue: 4d6 cold damage
Indigo: The creature is restrained until the end of its next turn.
Divine Challenge

As a bonus action, Vetra challenges a creature within 30 feet to a duel. The creature must succeed on a Wisdom saving throw (DC 17) or be forced to focus its attacks solely on her for 1 minute.  
Healing Touch (3/day)

Vetra touches a creature and restores 100 hit points. If the creature is unconscious, it regains consciousness.

Bonus Actions

Prismatic Shift
As a bonus action, Vetra can teleport 60 feet to an unoccupied space she can see. She leaves behind a blinding flash of light that deals 2d6 radiant damage to enemies within 5 feet of where she was.

Legendary Actions

Vetra can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Vetra regains spent legendary actions at the start of her turn. Attack:
Vetra makes a melee weapon attack.
Divine Smite

Vetra can make one weapon attack and use her Divine Smite ability.
Healing Aura (Costs 3 Actions)
Vetra radiates healing light in a 30-foot radius. All allies in the area regain 3d10 hit points.


Comments

Please Login in order to comment!