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Maplegard Museum of Natural History

The Maplegard Museum of Natural History has stood as a cultural and intellectual cornerstone in Briggsfall for decades, featuring artifacts both manmade and otherwise. The curation of the museum's collection is questionable, with much of the history interpreted unreliably by the director with a very pro-human agenda. After a thief was found replacing artifacts with mimics in the museum, the director hired an OSHA adventurer, Marai, to help with updating the exhibit spaces.

Design


 

    Room 1: Entrance - A balcony sits above you with the sound of a fountain filtering down. The stairs leading up to the main entrance are well maintained.
  Room 2: Public Library - Oak bookshelves are arrayed along the walls of this room, lined with classic books. One of the shelves is locked behind a thick plate of glass; the books here are quite old-looking.
  Room 3: Abarat's Office - Abarat’s office is a reflection of the man: papers are strewn across the desk’s surface; several wine stains have sunk into the carpet; the trash bin has overflown; the chair is darkened with sweat.
  Room 4: The Cafe - This dining area is kept very clean. On offer are several different sandwiches and salads, along with a selection of teas and coffee to drink.
  Room 5: Well-Wishing Pool - The soft babble of water and buzz of insects fills the air here. A small walking bridge covered in moss leads from one end of the pond to the other. Pinpoints of bright light shine through the water—the coins of well-wishers passing through the museum.
  Room 6: Ancient Skeleton Display Room - The skeleton of some massive, prehistoric creature dominates the center of the room. Smaller skeletons of both beasts and humanoids line the edges of the room. The ceiling rises fifty feet in the air and resembles a cathedral dome; painted on the glass is a grand battle scene between monsters and men.
  Room 7: Historical Armory - This hall is replete with relics of war. Ornate suits of armor and rubied weapons stand locked behind reinforced glass; wartorn heraldry adorns the walls; each display has been carefully arranged and explicated to maximize the viewer’s immersion in history. A staircase in the northeast corner of the room leads upstairs.
  Room 8: Historical Armory II - This room is a continuation of the museum’s armory exhibit; itfeatures the same assortment of weapons, armor, and heraldry.
  Room 9: Copperware Hall - Gleaming copperware—plates, vases, pots, etc.—from old civilizations are on display behind thick glass cases in this hall. A double staircase leads to the second floor.
  Room 10: Clayworks Room - Beneath locked glass displays lie very old (and very fragile looking) clay objects: toy horses, cups, urns, etc. This is by far the smallest exhibit in the museum, a testament to the rarity of these specimens.
  Room 11: Statue Garden - An old marble statue stands alone, surrounded by pockets of flowers left by well-wishers passing through the museum.
  Room 12: Historical Armory III - This room is a continuation of the museum’s armory exhibit; it features the same assortment of weapons, armor, and heraldry.
  Room 13: Ancient Tool Gallery - This gallery showcases tools used by the ancient ancestors of elves, humans, and dwarves. Special care has been made to explicate the items’ points of origin and use cases.
  Room 14: Ancient Skeleton Display Balcony - The second floor of the prehistoric exhibit is comparatively lackluster. It’s clear the most exciting pieces were left on the ground floor. Nevertheless, there are several interesting pieces tucked safely behind their protective glass: fossilized eggs, molds of massive footprints, and ancient fauna stuck in amber,for example.
Type
Museum
Parent Location

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