Adventurers' Patois Language in Orichalca | World Anvil
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Adventurers' Patois

Although humanoids speak a common language (with dialect variations), jargon specific to adventuring parties has developed. The relatively frequent exchange of adventurers between the different safe zones has led to a relatively consistent set of jargon for adventuring.  
Aggro control
Managing which members of the party monsters direct their attacks towards
All Buffed up and nothing to fight
The situation of having a number of active Buffs but nothing to do that will use them
Buff it down your leg
Spending so long applying Buffs to yourself and your party that the fight is over before you do anything else
Crack on
To proceed in a straightforward manner, from the action of cracking LightRocks
Don't know don't care
An expression of disinterest in a monster's abilities because they're not going to last long enough to use many of them
Don't split the party
Either the practical advice not to split the party's strength, or the joking reference to same in circumstances where it does not apply (such as answering a call of nature while drinking in an inn)
Going in hard
Starting a fight with the most powerful Techniques and spells available
Point blanking it
Using a ranged weapon against targets within mêlée range, usually in order to use Techniques unavailable to mêlée weapons.
Stun lock
The use of Techniques to prevent an enemy from acting
TPW (total party wipe)
An encounter that ends with all the adventurers dead

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