The Lost City of Zerathis

Plot points/Scenes

Inciting Incident: Players uncover a fragment of a prophecy hinting at Zerathis during a chance encounter with a dying Red Hammers informant.

The Hunt Begins: Players gather resources, research texts, and navigate the competing agendas of major factions.

Sabotage and Intrigue: Encounters with spies and saboteurs from opposing factions complicate their mission.

Into the Depths: Players venture into the ruins, facing mechanical guardians, environmental hazards, and moral dilemmas.

The Core Revelation: A climactic moment where they discover the city’s true nature—Zerathis is both a source of limitless energy and a potential doomsday device

Themes

Progress vs. Hubris: The cost of innovation and power.

Moral Ambiguity: What lengths will one go to achieve their goals?

Rebirth and Ruin: The cyclical nature of civilizations rising and falling.

Components

Goals

Uncover Zerathis’ secrets and determine its fate.

Choose whether to align with a faction, pursue personal gain, or seek balance.

Hooks

A fragment of prophecy discovered during an early encounter.

Whispered rumors of a map leading to Zerathis’ location.

An old tome with cryptic warnings about the dangers of Zerathis.

Stakes

Failure: The discovery of Zerathis by adversaries could lead to widespread destruction or tyranny.

Mistrust: Mismanaging alliances could turn potential allies into enemies.

Sacrifice: The energy source could save Argenthold but at the cost of destabilizing the environment.

Moral Quandaries

Should they share the discovery with a faction that might misuse it or destroy it outright to prevent calamity?

Will they risk innocent lives to gain the upper hand in the race for Zerathis?

Cruel Tricks

A faction ally turns traitor, using the players to further their own goals.

The supposed key to Zerathis turns out to be a decoy, wasting precious time and resources.

Red Herrings

A rival faction plants false information about the location of Zerathis, leading players to a dangerous but unrelated ruin.

Relations

Allies

Theodric Vale: A former automaton technician who provides guidance and gadgets to aid in the expedition.

Kaela Armitage: A rebel guide with intimate knowledge of the Lower City.

Neutrals/Bystanders

Clockwork Archivists: Ancient, semi-sentient constructs guarding the library near Zerathis. They provide information but attack if provoked.

Competitors

The Automaton Collective: Seeking Zerathis for their survival, not necessarily as adversaries but with conflicting goals.

Adversaries

The Order of the Silver Dawn: Their agents doggedly pursue the players and sabotage their efforts.

Backdrops

Locations

The Clockwork Maze: An intricate series of tunnels and chambers leading to Zerathis.

The Nexus Chamber: Zerathis’ heart, a place of immense power and danger.

Threats

Ancient Automatons: Defensive mechanisms guarding Zerathis.

Environmental Hazards: Toxic mists and unstable Aetheric currents.

Factions: Saboteurs and spies working against the players.

Encounters

Puzzle Challenge: Deciphering ancient glyphs to unlock Zerathis’ entrance.

Combat Scenario: A three-way battle between players, the Order, and rogue automatons.

Past Events

Zerathis was abandoned after an Aetheric experiment triggered a catastrophic explosion, fracturing the ley lines beneath Argenthold and creating the Black Fog.


Cover image: by Lady Wynter by way of Dall-E

Comments

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Jan 6, 2025 13:40

Fracturing ley lines is such a cool idea! I haven't had the chance to explore your world completely but is there any other articles exploring this idea further?